Server Files 2014 [GAME VANILLA 40K] + Cliente Español Por MrMay

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  • Server Files 2014 Con Game 40k De Vanilla & Cliente Compatible Español por MrMay.

    Bueno gente, hoy vengo a traeros mis Files 2014 con un cliente compatible.

    El post será cutre por pereza pero los files y cliente son los mejores que habreís visto hasta ahora :wiii:

    Estos Server Files presentan:

    • Game Vanilla 2014 40K
    • Sistema Monarca
    • Sistema Pets
    • Español con algunas cosas en Inglés.
    • Sistema Energía
    • Config PvM-PvP
    • Server Editable sin Diff usando CONFIG
    • Lvl Predeterminado es 150 pero se puede subir al 255 con nadamas cambiar el numero en el CONFIG
    • Nuevos Commandos GM
    • Nuevos Bonus
    • No se puede bugear el Yang
    • Mucho más... sigue leyendo
      El Cliente está 100% Español con Item_Proto & Mob_Proto 40k

    NOTA: *REQUISITOS*= FreeBSD 9.0 o superior

    Los files vienen con el CONFIG del server version check asique recomindo usar mi cliente ya que está configurado.

    Descarga Server: [https://mega.co.nz/#!A9hVGAKA!DjgIWkDaayzdB5mWIHRalviZHOlt4_6qYPxdhJ4qaHU][0]
    Descarga Cliente: [https://mega.co.nz/#!kpJxjLCS!QHx04EpL2uEDtRpzw_HK0gWFldL1HYODshMJYeXhSuY][1]

    *Archivos son .tar.gz*

    A continuación teneis en detalle de que son capáz estos files gracias a Vanilla, aunque en Inglés por pereza 🙂

    *FEATURE LIST*

    • removed the license functions so the server won't connect to a license server nor check if your server is valid
    • removed the time limitation so it won't even check the time limit. This crash issue is completely fixed.
    • merged all the exp tables to the "exp_table_common" which will be used by ANY locale. You can change the needed exp for 200 levels there.
    • Max_level can be raised in the CONFIG file to a maximum of 255.
    • status points will be given at any level. It depends now on Max_level so if you set max_level to 120 you'll get status points until level 120!
    • fixed vampirism effects so you won't loose hp when you make an overkill (suras may embrace this change)
    • exp bonus now works comulutative instead of just making a chance to get double exp. If you have 20% exp bonus in your items you'll get 20% more exp at any time.
    • Rewrote the version check. You can now set your server version in your CONFIG-file and let it check with the client version. If serverversion != clientversion the server will print a message and kick the player out
    • Raised the gold limit up to 999.999.999.999
    • membuf-errors fixed! Now you have a optimized buffer length so it won't consume much RAM but still have enough to not kick players out.
    • you can now give priv_empire (or other priv's) up to 2000% at any time.
    • a lot of new quest functions, when triggers and CONFIG-options
    • more stability and performance especially since it's compiled with a newer gcc version
    • ip's beginning with 5. and 25. are now allowed by the internal ip-check
    • Items can now be sold for 0 gold
    • 6/7 bonus are now working
    • name-change works with every locale
    • gold overflow: Now resets the gold to the maximum value to fight against gold overflow
    • horse-table has new entries for up to level 51. Raising the level extends the horse-stats.
    • New error handling for bonus overflow. Now the bonus will be set to the maximum generating a warning in your syserr
    • player movement speed will be observerd by the server now and set down to the maximum value if it's too high.
    • Skills can now apply new bonuses! You can e. g. raise your int-attribute

    *New CONFIG-options*

    MAX_LEVEL_STATUS: unsigned int
    Forces a maximum level. If you level up higher than this, you'll receive no status points anymore.

    MAX_STATUS: unsigned int
    Sets a maximum of distributed status points. If you e. g. set it to 20, you can only raise your stat's by 20 each status.

    SERVER_CHECK: 1/0
    Checks if the client version and the server version are the same. If not, the server will send a message to the client and kick him out after a few seconds.

    SERVER_VERSION: unsigned int
    There you can set the version of your server for the SERVER_CHECK.

    MAX_HT: unsigned int
    It's the same option than MAX_STATUS but only for the con-attribute.

    MAX_IQ: unsigned int
    It's the same option than MAX_STATUS but only for the int-attribute.

    MAX_ST: unsigned int
    It's the same option than MAX_STATUS but only for the str-attribute.

    MAX_DX: unsigned int
    It's the same option than MAX_STATUS but only for the dex-attribute.

    ATTR_ALWAYS_ADD: 1/0
    If enabled you'll get 100% chance to add new attributes to you equipment.

    ATTR_ALWAYS_5_ADD: 1/0
    If enabled you'll get 100% chance to add new attributes to you equipment. Counts only for 5th Bonus (blessing marble).

    ATTR_CHANGE_LIMIT: int
    You can set a limit time to change your attributes again. It's changed to seconds (set it to 1 to let the users switch only once per second their attributes).

    GUILD_MAX_LEVEL: int
    Sets the maximum guild level. You can raise it up to 50 since the exp-table is extended to handle up to 50.

    ITEM_OWNERSHIP_TIME: int
    If you drop an item, this option sets how long the item will be flagged as yours.

    MIN_ADDON_FKS: int
    Sets the minimum ability bonus dmg you can have.

    MAX_ADDON_FKS: int
    Sets the maximum ability bonus dmg you can have.

    MIN_ADDON_DSS: int
    Sets the minimum normal hit bonus dmg you can have.

    MIN_ADDON_DSS: int
    Sets the maximum normal hit bonus dmg you can have.

    SKILLBOOK_DELAY: int
    Sets the time limit for reading a book (e. g. if you read skill books you'll have to wait x seconds until you can read the same skill book again).

    SKILLBOOK_NEED_EXP: int
    Sets the exp you need for reading a book.

    SKILLBOOK_ALWAYS_BOOK: 1/0
    Sets if every book will be handled as you'd have used a skillbook chance amplifier.

    GOLD_DROP_TIME_INTERVAL: int
    Sets how long you have to wait until you can drop gold again.

    SEQUENCE_CHECK: 1/0
    Enables a check if the sequence table is the same than the client's one.

    SKILLBOOK_STEP_LEVELING: 1/0
    Enables the need of more books for raising a skill (e. g. you need 2 books from m2 to m3).

    RAISE_EMPIRE_PRICES: 1/0
    Enables the raise of prices if you buy items in another empire.

    HORSE_MAX_LEVEL: int
    Sets the maximum level of your horse (you still need to write quests or something like that to allow players to achieve the higher horse-levels).

    MARRIAGE_MAX_PERCENT: int
    Sets the maximum allowed percent of love points. Warning! If love points > 100 it'd lead into bugs with breaking the marriage.

    PC_MAX_MOVEMENT_SPEED: int
    Sets the maximum movement speed for players.

    PC_MAX_ATTACK_SPEED: int
    Sets the maximum attack speed for players.

    MOB_MAX_MOVEMENT_SPEED: int
    Sets the maximum movement speed for mobs.

    MOB_MAX_ATTACK_SPEED: int
    Sets the maximum attack speed for mobs.

    TAXES: int
    From 0 to 100. Sets the % how much taxes you have to pay while shopping.

    DYE_LEVEL: int
    Sets how many levels you have to get after you can change your hair color again.

    YANG_MAX: long long
    Sets the maximum gold you can carry. You can change it up to 999.999.999.999 gold.

    *New questfunctions*

    item.get_attr_type(int index)
    item.get_attr_value(int index)
    item.set_attr(int ApplyType, int ApplyValue[, int index])
    npc.get_level()
    game.mysql_real_escape_string(string query)
    game.mysql_query(string query)
    game.mysql_update_query(string query)
    pc.delayed_disconnect(int zeit)
    pc.get_mount_vnum()
    pc.set_level(int level)
    pc.send_effect(int id)

    *New quest trigger*
    ?
    1
    2
    OnBuy (triggers on buying a item from players or npc's)
    OnDie (triggers on dying)

    full list of all allowed bonuses for skills:

    MAX_HP
    MAX_SP
    HP_REGEN
    SP_REGEN
    BLOCK
    HP
    SP
    ATT_GRADE
    DEF_GRADE
    MAGIC_ATT_GRADE
    MAGIC_DEF_GRADE
    BOW_DISTANCE
    MOV_SPEED
    ATT_SPEED
    POISON_PCT
    RESIST_RANGE
    CASTING_SPEED
    REFLECT_MELEE
    ATT_BONUS
    DEF_BONUS
    RESIST_NORMAL
    DODGE
    KILL_HP_RECOVER
    KILL_SP_RECOVER
    HIT_HP_RECOVER
    HIT_SP_RECOVER
    CRITICAL
    MANASHIELD
    SKILL_DAMAGE_BONUS
    NORMAL_HIT_DAMAGE_BONUS
    HT
    IQ
    ST
    DX
    STUN_PCT
    SLOW_PCT
    PENETRATE_PCT
    ATTBONUS_HUMAN
    STEAL_HP
    STEAL_SP
    MANA_BURN_PCT
    DAMAGE_SP_RECOVER
    RESIST_SWORD
    RESIST_TWOHAND
    RESIST_DAGGER
    RESIST_BELL
    RESIST_FAN
    RESIST_BOW
    RESIST_FIRE
    RESIST_ELEC
    RESIST_MAGIC
    RESIST_WIND
    REFLECT_CURSE
    POISON_REDUCE
    EXP_DOUBLE_BONUS
    GOLD_DOUBLE_BONUS
    ITEM_DROP_BONUS
    POTION_BONUS
    IMMUNE_STUN
    IMMUNE_SLOW
    IMMUNE_FALL
    CURSE_PCT
    STA
    ATTBONUS_WARRIOR
    ATTBONUS_ASSASSIN
    ATTBONUS_SURA
    ATTBONUS_SHAMAN
    ATTBONUS_MONSTER
    MAX_HP_PCT
    MAX_SP_PCT
    SKILL_DEFEND_BONUS
    NORMAL_HIT_DEFEND_BONUS
    RESIST_WARRIOR
    RESIST_ASSASSIN
    RESIST_SURA
    RESIST_SHAMAN
    ENERGY
    RESIST_CRITICAL
    RESIST_PENETRATE

    Quote
    * Introduced the new Rev system. I'm now going to built up on revisions. Vanilla 2.2 has revision 51204
    * C++ version changed to c++11
    * Compiler changed to gcc48
    * Bugfix: yang limit should work properly
    * Bugfix: HP/MP won't be resetting on teleport if overflowing
    * Bugfix: Many crashes fixed in cause of false formating arguments
    * Bugfix: No guild war crash anymore
    * Bugfix: Conversions made to bypass unsigned and signed comparisons
    * Bugfix: internal IP fix; If there are errors left, just set the IP in your CONFIG
    * Bugfix: Monarch system fixed in dbcache
    * Bugfix: 6/7 attributes
    * Bugfix: command_log works with every locale
    * Bugfix putting things for 0 gold into shops works again
    * Bugfix: reload q shouldn't crash anymore. Still NOT recommended but it'll print out errors if the questmanager does not respond
    * Bugfix: The speedhack limits got retuned so you won't be teleported back anymore while riding
    * Bugfix: You can now use stackable items and remove them with item.remove() without loosing the stacks. Skillbooks etc. will be handled this way too
    * Feature: Dbcache can now start without txt-files
    * Feature: If you're warped into a non-existing map or non-existing coordinates your coordinates will be resetted to map1 of your village; You won't need unstuckers anymore
    * Feature: adminpage_ip set to localhost by default so it'll only listen to itself to prevent attackings from API tool. You can disable it with a

    CONFIG-option.
    New conf.txt options (refers to dbcache):

    TXT_STARTUP = 0/1
    1 = enabled. Disabled by default. Enable to boot with txt-files instead of sql
    New CONFIG options:
    Quote
    package_enable: 0/1
    1 = enabled. Disabled by default. Enable to use the package-feature.

    log_level: 0/1/2
    Sets the logging level. 0 means to logs will be entered in your database.
    1 means that the most important tables (hack-logs for example) will be used
    2 means that all logging tables will be used

    new_test_server: 0/1
    Protects your test-server so the gamecore will check if accounts are written into gmlist before granting them implementor-privileges.

    new_gm_host_check: 1/0
    Checks the gmhost and gmlist for the right ip before granting privileges. Disabled by default.

    adminpage_enable: 1/0
    Enables the adminpage-features. Disabled by default (say bye bye to API tools)

    adminpage_no_localhost: 1/0
    Disables the security feature which inserts localhost into your adminpage_ip so it'll only listen to localhost.

    item_floor_time: int
    Set the time how long a dropped item will be lying on the ground (by monsters)

    item_ownership_time: int
    Set the time how long a dropped item will be owned by a player (by monsters)

    max_rank_points: long int
    Set the maximum rank points

    movement_speed: int
    Set the initial movement speed for players.

    belt_all_allow_items: 0/1
    Allow Players to store every item in their belt inventory

    attr_rare_enable: 0/1
    Allow the using of rare attributes (6th and 7th attributes). Default: ON.

    New quest-functions:

    Quote
    pet.is_mine()

    \* Guild war with negative type will no longer crash the server  
    \* You can not bypass the level and yang limit when creating a guild anymore  
    \* Invisibility bug fixed  
    \* empire exploit fixed (empires \> 3 will always be handled as the third empire)  
    \* fixed yang-limit CONFIG option  
    \* fixed level-limit CONFIG option  
    \* rebuilt the complete source with edited tables so it won't cause bugs anymore  
    \* Fixed hp overflow: Now it's new size is long int which won't cause any overflow bugs anymore  
    \* Fixed yang overflow: Now yang won't overflow anymore. If you hit the limit your gold will automatically set down to the limit so it can't bug or go into negative values  
    \* Fixed SKILLBOOK\_STEP\_LEVELING. It'll now work as intended  
    \* Fixed level size to long so it may go higher than 255  
    \* Fixed ITEM\_DROP\_TIME. It'll now work as intended.  
    \* Fixed belt\_allow\_all\_items: It'll now work as intended.  
    \* Pet system now works again!  
      
    + Added version info on startup  
    + Added new CONFIG options:  
      
    GOLD\_DROP\_TIME: int  
    Sets the time how long dropped gold will lay on the ground until it's purged.  
      
    BELT\_FORCE\_SLOTS: int  
    Forces to open up the given amount of slots in your belt inventory. If this value is higher than the grade of your belt, it'll open the given amount of slots. If it's lower, the amount your belt provides will be used. For example: You set 10\. You've got a belt that opens 5 slots. 10 will be opened. Now you set 4 and still have the same belt. This time 5 slots will be opened. This does also work when no belts are weared. But be careful: Since there's also a clientside part the slots may appear to be locked but you can still put items into them  
      
    \#\#\# Changelog vanilla revision 54180 \#\#\#  
    Also known as version 2.4  
      
    \* stands for changes  
    + stands for additional content or features  
    - stands for removed things  
      
    -\> general 
    
    [0]: https://mega.co.nz/#!A9hVGAKA!DjgIWkDaayzdB5mWIHRalviZHOlt4_6qYPxdhJ4qaHU
    [1]: https://mega.co.nz/#!kpJxjLCS!QHx04EpL2uEDtRpzw_HK0gWFldL1HYODshMJYeXhSuY
  • tiene proteccion el cliente?

  • al menos traduce el post..
    para los nuevos no sabran que es.

  • como se instala estos files ? son muchas carpetas el game.rar O.o no lo entiendo el que me pueda ayudar mandeme mp o agrege a skype camilo.cicconi

  • Son Files .tar.gz , es decir, estan optimizados para dedicados. Existe alguna guia para cambiarlos a un .vdi pero tendrás que buscarla.

    Iré traduciendo el post poco a poco conforme tenga menos pereza.

    El cliente siendo 40k tiene protección de tal manera que no se va a poder usar hacks ni inyecciones ya que no son compatibles lol, el itemproto y mobproto estan encriptados de manera que la mayoria de la gente no sabe usarlas total... proteccion a tontos haha 🙂


    @'mileitoor' said:

    como se instala estos files ? son muchas carpetas el game.rar O.o no lo entiendo el que me pueda ayudar mandeme mp o agrege a skype camilo.cicconi

    Te he agregado al skype.

    Mientras aqui tienes el post de Nirvana que te enseña 100% bien explicado instalar un dedicado. (Pero está en inglés xD)

    http://metin2dev.org/board/topic/72-freebsd-9-64-bit-metin2-install/

  • @'evanmay1' said:

    Son Files .tar.gz , es decir, estan optimizados para dedicados. Existe alguna guia para cambiarlos a un .vdi pero tendrás que buscarla.

    Iré traduciendo el post poco a poco conforme tenga menos pereza.

    El cliente siendo 40k tiene protección de tal manera que no se va a poder usar hacks ni inyecciones ya que no son compatibles lol, el itemproto y mobproto estan encriptados de manera que la mayoria de la gente no sabe usarlas total... proteccion a tontos haha 🙂


    @'mileitoor' said:

    como se instala estos files ? son muchas carpetas el game.rar O.o no lo entiendo el que me pueda ayudar mandeme mp o agrege a skype camilo.cicconi

    Te he agregado al skype.

    Mientras aqui tienes el post de Nirvana que te enseña 100% bien explicado instalar un dedicado. (Pero está en inglés xD)

    http://metin2dev.org/board/topic/72-freebsd-9-64-bit-metin2-install/

    gracias por subirlo puedes dejarme skype por privado?

  • Buenos Files. Gracias por el aporte 😄

  • Essa files é boa mesmo? melhor que a files Invoice??

  • @Valenza Usa Vanilla Core de Metin2Dev, y creo que no son base invoice (no estoy seguro)

  • @'Miguelito' said:

    @Valenza Usa Vanilla Core de Metin2Dev, y creo que no son base invoice (no estoy seguro)

    Usa el Vanilla Core Sí, La base es de Metin2Limit & Traducciones hechas a mano.