Hola uj ps ando usando en mi server el auto patch official del metin2.es lo instale de aca Auto Patch Ificial Metin2.es
pero tengo un problema, es que cuando subo los archivos al servidor, y ejecuto el auto patch los descarga sin problema, pero si ejecuto el autopatch por segunda vez vuelve y los descarga, el que hizo el post, hable con el por skype y me dice que a el una vez descargado no los vuelve a descargar, pero segui los pasos al pie de la letra, alguien sabe como se pueda solucionar esto, mil gracias de antemano
Andres2030 (@Andres2030)
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Buenas uj me gustaria saber si alguien sabe como quitar el bonus de inventario sin errores, la verdad que es molesto eso y quisiera saeer como quitarlo, tengo estos 2 archivos que se que son los del bonus de inventario
Locale/de/ui/inventorywindow.py
[php]import uiScriptLocaleMIDDLE_VALUE_FILE = "d:/ymir work/ui/public/Parameter_Slot_01.sub"
EQUIPMENT_START_INDEX = 90window = {
"name" : "InventoryWindow",## 600 - (width + ¿À¸¥ÂÊÀ¸*Î ºÎÅÍ ¶ç¿ì±â 24 px)
"x" : SCREEN_WIDTH - 124 - 176,
"y" : SCREEN_HEIGHT - 37 - 565,"style" : ("movable", "float",),
"width" : 176+124,
"height" : 565,"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),"x" : 0,
"y" : 0,"width" : 176+124,
"height" : 565,"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),"x" : 8,
"y" : 7,"width" : 161+124,
"color" : "yellow","children" :
(
{
"name":"TitleName",
"type":"text",
"x":77+62,
"y":3,
"text":uiScriptLocale.INVENTORY_TITLE,
"text_horizontal_align":"center"
},
),
},## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image","x" : 10,
"y" : 33,"image" : "d:/ymir work/ui/game/windows/equipment_base.sub",
"children" :
({
"name" : "EquipmentSlot",
"type" : "slot","x" : 3,
"y" : 3,"width" : 150,
"height" : 182,"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":84, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":52, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":113, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":113, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":1, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
),
},
## MallButton
{
"name" : "MallButton",
"type" : "button","x" : 120,
"y" : 150,"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button","x" : 78,
"y" : 5,"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button","x" : 86,
"y" : 161,"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub","children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text","x" : 0,
"y" : 0,"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button","x" : 86 + 32,
"y" : 161,"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub","children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text","x" : 0,
"y" : 0,"all_align" : "center",
"text" : "II",
},
),
},),
},
##BonusPageDialog
{
"name" : "Bonus_Page",
"type" : "window",
"x" : 166,
"y" : 34,
"width" : 124,
"height" : 565-24,
"children" :
(
{
"name" : "BonusBase1",
"type" : "horizontalbar",
"x" : 4,
"y" : 0,
"width" : 120,
"children" :
(
{
"name" : "bonus_text_1",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "Defensa",
},
),
},
{
"name" : "Schwert_verteidigung",
"type" : "text",
"x" : 5,
"y" : 1*18,
"text" : "Def. Espada:"
},
{
"name" : "Schwert_vert",
"type" : "window",
"x" : 72,
"y" : 1*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Schwert_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Schwert_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Zweihänder_verteidigung",
"type" : "text",
"x" : 5,
"y" : 2*18,
"text" : "Def.DosManos:"
},
{
"name" : "Zweihänder_vert",
"type" : "window",
"x" : 72,
"y" : 2*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Zweihänder_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Zweihänder_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Dolche_verteidigung",
"type" : "text",
"x" : 5,
"y" : 3*18,
"text" : "Def. Daga:"
},
{
"name" : "Dolche_vert",
"type" : "window",
"x" : 72,
"y" : 3*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Dolche_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Dolche_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Bogen_verteidigung",
"type" : "text",
"x" : 5,
"y" : 4*18,
"text" : "Res. Flechas:"
},
{
"name" : "Bogen_vert",
"type" : "window",
"x" : 72,
"y" : 4*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Bogen_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Bogen_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Glocke_verteidigung",
"type" : "text",
"x" : 5,
"y" : 5*18,
"text" : "Def. Campana:"
},
{
"name" : "Glocke_vert",
"type" : "window",
"x" : 72,
"y" : 5*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Glocke_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Glocke_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Fächer_verteidigung",
"type" : "text",
"x" : 5,
"y" : 6*18,
"text" : "Def. Fan:"
},
{
"name" : "Fächer_vert",
"type" : "window",
"x" : 72,
"y" : 6*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Fächer_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Fächer_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Magie_verteidigung",
"type" : "text",
"x" : 5,
"y" : 7*18,
"text" : "Res. Magia:"
},
{
"name" : "Magie_vert",
"type" : "window",
"x" : 72,
"y" : 7*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Magie_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Magie_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Gift_verteidigung",
"type" : "text",
"x" : 5,
"y" : 8*18,
"text" : "Res. :"
},
{
"name" : "Gift_vert",
"type" : "window",
"x" : 72,
"y" : 8*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Gift_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Gift_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Krieger_verteidigung",
"type" : "text",
"x" : 5,
"y" : 9*18,
"text" : "Res. Guerrero:"
},
{
"name" : "Krieger_vert",
"type" : "window",
"x" : 72,
"y" : 9*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Krieger_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Krieger_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Ninja_verteidigung",
"type" : "text",
"x" : 5,
"y" : 10*18,
"text" : "Res. Ninja:"
},
{
"name" : "Ninja_vert",
"type" : "window",
"x" : 72,
"y" : 10*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Ninja_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Ninja_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Sura_verteidigung",
"type" : "text",
"x" : 5,
"y" : 11*18,
"text" : "Res. Sura:"
},
{
"name" : "Sura_vert",
"type" : "window",
"x" : 72,
"y" : 11*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Sura_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Sura_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Schamane_verteidigung",
"type" : "text",
"x" : 5,
"y" : 12*18,
"text" : "Res. Chaman:"
},
{
"name" : "Schamane_vert",
"type" : "window",
"x" : 72,
"y" : 12*18,
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Schamane_vert_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Schamane_vert_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "BonusBase2",
"type" : "horizontalbar",
"x" : 4,
"y" : 235,
"width" : 120,
"children" :
(
{
"name" : "bonus_text_1",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "Ataque",
},
),
},
{
"name" : "Critical_treffer",
"type" : "text",
"x" : 5,
"y" : 235+(1*18),
"text" : "G. Criticos:"
},
{
"name" : "Krit",
"type" : "window",
"x" : 72,
"y" : 235+(1*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Krit_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Krit_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "DurchBohrenden_treffer",
"type" : "text",
"x" : 5,
"y" : 235+(2*18),
"text" : "G.Penetración:"
},
{
"name" : "DurchBohrenden",
"type" : "window",
"x" : 72,
"y" : 235+(2*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "DurchBohrenden_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "DurchBohrenden_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "DSS_",
"type" : "text",
"x" : 5,
"y" : 235+(3*18),
"text" : "Daño De Media:"
},
{
"name" : "DSS",
"type" : "window",
"x" : 72,
"y" : 235+(3*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "DSS_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "DSS_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "FKS_",
"type" : "text",
"x" : 5,
"y" : 235+(4*18),
"text" : "Daño De Habi.:"
},
{
"name" : "FKS",
"type" : "window",
"x" : 72,
"y" : 235+(4*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "FKS_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "FKS_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Halbmenschen_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(5*18),
"text" : "F. M.Humanos:"
},
{
"name" : "Halbmenschen",
"type" : "window",
"x" : 72,
"y" : 235+(5*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Halbmenschen_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Halbmenschen_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Untote_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(6*18),
"text" : "F. Nomuertos:"
},
{
"name" : "Untote",
"type" : "window",
"x" : 72,
"y" : 235+(6*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Untote_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Untote_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Teufel_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(7*18),
"text" : "F. Demonios:"
},
{
"name" : "Teufel",
"type" : "window",
"x" : 72,
"y" : 235+(7*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Teufel_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Teufel_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Krieger_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(8*18),
"text" : "F. Guerrero:"
},
{
"name" : "Krieger_str",
"type" : "window",
"x" : 72,
"y" : 235+(8*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Krieger_str_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Krieger_str_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Ninja_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(9*18),
"text" : "F. Ninja:"
},
{
"name" : "Ninja_str",
"type" : "window",
"x" : 72,
"y" : 235+(9*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Ninja_str_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Ninja_str_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Sura_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(10*18),
"text" : "F. Sura:"
},
{
"name" : "Ninja_str",
"type" : "window",
"x" : 72,
"y" : 235+(10*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Sura_str_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Sura_str_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "Schamane_gegen",
"type" : "text",
"x" : 5,
"y" : 235+(11*18),
"text" : "F. Chaman:"
},
{
"name" : "Schamane_str",
"type" : "window",
"x" : 72,
"y" : 235+(11*18),
"width" : 53,
"height" : 19,
"children" :
(
{
"name" : "Schamane_str_Slot",
"type" : "image",
"x" : 0,
"y" : 0,
"image" : MIDDLE_VALUE_FILE
},
{
"name" : "Schamane_str_Value",
"type" : "text",
"x" : 26,
"y" : 3,
"text" : "999",
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
"text_horizontal_align":"center"
},
),
},
{
"name" : "CopyRight",
"type" : "horizontalbar",
"x" : 4,
"y" : 470,
"width" : 120,
"children" :
(
{
"name" : "(C)",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "Bonus De Inventario",
"r" : 1.0,
"g" : 0.0,
"b" : 0.0,
"a" : 1.0,
},
),
},
),
},##InventoryTabs
{
"name" : "Inventory_Tab_01",
"type" : "radio_button","x" : 10,
"y" : 33 + 191,"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text","x" : 0,
"y" : 0,"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button","x" : 10 + 78,
"y" : 33 + 191,"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text","x" : 0,
"y" : 0,"all_align" : "center",
"text" : "II",
},
),
},## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table","x" : 8,
"y" : 246,"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},## Print
{
"name":"Money_Slot",
"type":"button","x":8+20,
"y":28,# "horizontal_align":"center",
"vertical_align":"bottom","default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub","children" :
(
{
"name":"Money_Icon",
"type":"image","x":-18,
"y":2,"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},{
"name" : "Money",
"type" : "text","x" : 3,
"y" : 3,"horizontal_align" : "right",
"text_horizontal_align" : "right","text" : "123456789",
},
),
},),
},
),
}
[/php]root/uiinventory.py
[php]######################################################################################
# Datei: Kostümsystem
# Dateiversion: 1.0.0.0
# Erstellt von: Paylasici
######################################################################################import ui
import player
import mouseModule
import net
import app
import snd
import item
import player
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder
import locale
import constInfo
import ime
import background
import chr
import uiTooltipITEM_MALL_BUTTON_ENABLE = TRUE
WARP_SCROLLS = [22011, 22000, 22010]
POTIONS_BLOCK_VNUM = [27001, 27002, 27003, 27005, 27006, 71020, 70020]
ITEM_FLAG_APPLICABLE = 1 << 14class CostumeWindow(ui.ScriptWindow):
######################################################################################
# Datei: Kostümsystem
# Dateiversion: 1.0.0.0
# Erstellt von: Paylasici
######################################################################################def __init__(self, wndInventory):
import exception# if not app.ENABLE_COSTUME_SYSTEM:
# exception.Abort("What do you do?")
# returnif not wndInventory:
exception.Abort("wndInventory parameter must be set to InventoryWindow")
returnui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.wndInventory = wndInventory;self.costumeSystem_Main = None
self.costumeSystem_Hair = None
self.__LoadWindow()def __del__(self):
ui.ScriptWindow.__del__(self)def Show(self):
self.__LoadWindow()
# self.RefreshCostumeSlot()ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()def __LoadWindow(self):
if self.isLoaded == 1:
returnself.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")except:
import exception
exception.Abort("CostumeWindow.LoadWindow.LoadObject")try:
GetObject = self.GetChildself.costumeIcon = GetObject("Costume_Base")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
wndEquip = self.GetChild("CostumeSlot")except:
import exception
exception.Abort("CostumeWindow.LoadWindow.BindObject")## Equipment
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))self.wndEquip = wndEquip
# def RefreshCostumeSlot(self):
# getItemVNum = player.GetItemIndex# for i in xrange(item.COSTUME_SLOT_COUNT):
# slotNumber = item.COSTUME_SLOT_START + i
# self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)# self.wndEquip.RefreshSlot()
def OnUpdate(self):
if constInfo.COSTUME_SYSTEM_MAIN == 1:
self.costumeSystem_Main = ui.ExpandedImageBox()
self.costumeSystem_Main.LoadImage(constInfo.COSTUME_SYSTEM_MAIN_ICON)
self.costumeSystem_Main.SetParent(self.costumeIcon)
self.costumeSystem_Main.SetPosition(65, 49)
self.costumeSystem_Main.Show()
else:
if self.costumeSystem_Main != None:
self.costumeSystem_Main.Hide()if constInfo.COSTUME_SYSTEM_HAIR == 1:
self.costumeSystem_Hair = ui.ExpandedImageBox()
self.costumeSystem_Hair.LoadImage(constInfo.COSTUME_SYSTEM_HAIR_ICON)
self.costumeSystem_Hair.SetParent(self.costumeIcon)
self.costumeSystem_Hair.SetPosition(65, 12)
self.costumeSystem_Hair.Show()
else:
if self.costumeSystem_Hair != None:
self.costumeSystem_Hair.Hide()class InventoryWindow(ui.ScriptWindow):
USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET")
def __init__(self):
ui.ScriptWindow.__init__(self)
self.questionDialog = None
self.tooltipItem = None
self.itemVNum = 0
self.sellingSlotNumber = -1
self.isLoaded = 0
self.isOpenedCostumeWindowWhenClosingInventory = 0self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)def Show(self):
self.__LoadWindow()ui.ScriptWindow.Show(self)
if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
self.wndCostume.Show()def __LoadWindow(self):
if self.isLoaded == 1:
returnself.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()if ITEM_MALL_BUTTON_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.mallButton = self.GetChild2("MallButton")self.costumeButton = self.GetChild2("CostumeButton")
##BonusPageDialog
self.GetChild("Schwert_vert_Value").SetText(str(player.GetStatus(69)))
self.GetChild("Zweihänder_vert_Value").SetText(str(player.GetStatus(70)))
self.GetChild("Dolche_vert_Value").SetText(str(player.GetStatus(71)))
self.GetChild("Bogen_vert_Value").SetText(str(player.GetStatus(74)))
self.GetChild("Glocke_vert_Value").SetText(str(player.GetStatus(72)))
self.GetChild("Fächer_vert_Value").SetText(str(player.GetStatus(73)))
self.GetChild("Magie_vert_Value").SetText(str(player.GetStatus(77)))
self.GetChild("Gift_vert_Value").SetText(str(player.GetStatus(81)))
self.GetChild("Krieger_vert_Value").SetText(str(player.GetStatus(59)))
self.GetChild("Ninja_vert_Value").SetText(str(player.GetStatus(60)))
self.GetChild("Sura_vert_Value").SetText(str(player.GetStatus(61)))
self.GetChild("Schamane_vert_Value").SetText(str(player.GetStatus(62)))
self.GetChild("Krit_Value").SetText(str(player.GetStatus(40)))
self.GetChild("DurchBohrenden_Value").SetText(str(player.GetStatus(41)))
self.GetChild("DSS_Value").SetText(str(player.GetStatus(122)))
self.GetChild("FKS_Value").SetText(str(player.GetStatus(121)))
self.GetChild("Halbmenschen_Value").SetText(str(player.GetStatus(43)))
self.GetChild("Untote_Value").SetText(str(player.GetStatus(47)))
self.GetChild("Teufel_Value").SetText(str(player.GetStatus(48)))
self.GetChild("Krieger_str_Value").SetText(str(player.GetStatus(54)))
self.GetChild("Ninja_str_Value").SetText(str(player.GetStatus(55)))
self.GetChild("Sura_str_Value").SetText(str(player.GetStatus(56)))
self.GetChild("Schamane_str_Value").SetText(str(player.GetStatus(57)))
##BonusPageDialogself.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))# if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
# self.costumeButton.Hide()
# self.costumeButton.Destroy()
# self.costumeButton = 0
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindObject")## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()## RefineDialog
self.refineDialog = uiRefine.RefineDialog()
self.refineDialog.Hide()## AttachMetinDialog
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
self.attachMetinDialog.Hide()## MoneySlot
#self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.equipmentTab[0].Down()
self.equipmentTab[0].Hide()
self.equipmentTab[1].Hide()self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgPickMoney = dlgPickMoney# MallButton
if self.mallButton:
self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))# Costume Button
if self.costumeButton:
self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))self.wndCostume = None
####### Refresh
self.SetInventoryPage(0)
self.SetEquipmentPage(0)
self.RefreshItemSlot()
self.RefreshStatus()
self.RefreshBonus()def Destroy(self):
self.ClearDictionary()self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0self.refineDialog.Destroy()
self.refineDialog = 0self.attachMetinDialog.Destroy()
self.attachMetinDialog = 0self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.dlgPickMoney = 0
self.wndMoney = 0
self.wndMoneySlot = 0
self.questionDialog = None
self.mallButton = Noneif self.wndCostume:
self.wndCostume.Destroy()
self.wndCostume = 0
self.inventoryTab = []
self.equipmentTab = []def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()if self.wndCostume:
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()
self.wndCostume.Close()
self.OnCloseQuestionDialog()
self.dlgPickMoney.Close()
self.Hide()def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[1-page].SetUp()
self.RefreshBagSlotWindow()def SetEquipmentPage(self, page):
self.equipmentPageIndex = page
self.equipmentTab[1-page].SetUp()
self.RefreshEquipSlotWindow()def ClickMallButton(self):
print "click_mall_button"
net.SendChatPacket("/click_mall")def ClickCostumeButton(self):
print "Click Costume Button"
self.wndCostume = CostumeWindow(self)
self.wndCostume.Show()# if self.wndCostume:
# if self.wndCostume.IsShow():
# self.wndCostume.Hide()
# else:
# self.wndCostume.Show()
# else:
# self.wndCostume = CostumeWindow(self)
# self.wndCostume.Show()def OpenPickMoneyDialog(self):
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")mouseModule.mouseController.DeattachObject()
else:
curMoney = player.GetElk()if curMoney
-
buenas ps lo que sucede es lo siguiente, estoy intentando encontrar la solucion de como abrir la herbologia, pero no e dado con la gracia, revise la quest, funciona perfectamente pero al meomento de que le doy ok a la quest, y se supone que abriria el cuadro del cube, no lo hace, intento con la comando /cube open, pero no pasa nada
alguien sabe si me toca modificar algo en mi cliente, ya tengo los archivos del root / uicube y del uiscript, si alguien sabe la solucion le agradeceria con reputacion, mil gracias
-
Ayuda, quiero editar el nombre de las armas en el item proto, pero al intentarlo no me deja cambiarles el nombre, l aunica forma es copiando el nombre desde el block de notas, pero es muy tedioso, antes solia editar el nombre directamente en navicat pero ya no me deja, si alguien me ayuda, tampoco me lo permite hacer en el mob proto, ayuda porfavor
-
Buenas tardes uj quisiera saber si alguien me puede pasar el locale.lua en español y si me pasan mas archivos del server traducido ps seria de gran ayuda, otra cosita el masterpack de uj ya no se puede actualizar porque anghios elimino la pagina "mep" de donde se actualizaba y yo elimine el masterpack por error hace un tiempo, si alguien me lo pudiera pasar le doy gracias y puntos, gracias por leer
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Hola aklguien tiene la mascota bao bao y el bear de metin2.es yo los implemente pero no se le ve la textura no sale nada si alguien me ayuda porfa doy gracias en todos los post que deseen