[Guia-editado] como combertir archivos .ebm a .obj
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@Mrs.Troll said:
Feon muy feo quedo asi mira para poner un codigo que es mejor que un spoiler pon esto:
[*/code] sin el * Probare y les digo si funciona Tiene un error en la linea ragezone.com a lo último de esa línea deben ponerle esto: [size] '[/size] Feo la verdad si funciona, pero el problema es que no tengo Internet en mi casa. cuando tenga, haré una guía completa incluso con el scritp de aion.
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Hola a todos, esta guia le dile como usar el blender en su forma basica slo para pasar un arichvo en formato .ebm(cabal ebm) a .obj(wavefront)
1° descargen el blender de aqui http://download.blender.org/release/Blender2.49b/
2° descargen el pytho de aqui http://www.python.org/download/lo instalan en ese orden.
tambien deben de descargar el python 2.6 busquenlo en su misma web.
este es el script o archivo de ejecucion
#!BPY # Copyright (c) 2007-2011 Randall Stevens # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ----------------------------------------------------------------------------- # # Version 0.0.1 # * Initial release # # Version 0.0.2 # * Fixed setting face mode to double sided # * Fixed mirroring the UV coordinates # * Fixed reading vertex influences # * Added setting material mode to texture face with alpha # # Version 0.0.3 # * Fixed importing textures in Microsoft Windows # # Version 0.0.4 # * Fixed armature edit bone matrix # * Added animation importing """ Name: 'CABAL (.ebm)...' Blender: 246 Group: 'Import' Tooltip: 'Import CABAL game (*.ebm) files' """ __author__ = 'Randall Stevens' __email__ = 'pstevens:cryptomail*org' __url__ = ('blender', 'elysiun', 'Project homepage, http://www.ragezone.com/')'; __version__ = '0.0.4' __bpydoc__ = """ \ This script imports CABAL game (*.ebm) files. """ import Blender import struct import tempfile import math import re EBM_BONE_NAMES = [] LEFT_TO_RIGHT = Blender.Mathutils.Matrix([-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 0.0, 1.0]) class MagicError(ValueError): pass def ebm_read_material(file_object): diffuse = struct.unpack('
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Oyes wee mejor poste tu las armas del cabal con su textura quiero la esparda verde del war del cabal se llama osimium....tanbien esta una roja esta perrona...y algunas de las espadas forcium son las de color azul
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Feon muy feo quedo asi mira para poner un codigo que es mejor que un spoiler pon esto:
[*/code] sin el * Probare y les digo si funciona Tiene un error en la linea ragezone.com a lo último de esa línea deben ponerle esto: [size] '[/size]
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Aqui tengo el importador bueno nada mas que dura cargando eso fue el unico problema que tuve:
#!BPY # Copyright (c) 2007-2011 Randall Stevens # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ----------------------------------------------------------------------------- # # Version 0.0.1 # * Initial release # # Version 0.0.2 # * Fixed setting face mode to double sided # * Fixed mirroring the UV coordinates # * Fixed reading vertex influences # * Added setting material mode to texture face with alpha # # Version 0.0.3 # * Fixed importing textures in Microsoft Windows # # Version 0.0.4 # * Fixed armature edit bone matrix # * Added animation importing """ Name: 'CABAL (.ebm)...' Blender: 246 Group: 'Import' Tooltip: 'Import CABAL game (*.ebm) files' """ __author__ = 'Randall Stevens' __email__ = 'pstevens:cryptomail*org' __url__ = ('blender', 'elysiun', 'Project homepage, http://www.ragezone.com/') __version__ = '0.0.4' __bpydoc__ = """ \ This script imports CABAL game (*.ebm) files. """ import Blender import struct import tempfile import math import re EBM_BONE_NAMES = [] LEFT_TO_RIGHT = Blender.Mathutils.Matrix([-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 0.0, 1.0]) class MagicError(ValueError): pass def ebm_read_material(file_object): diffuse = struct.unpack('
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@Mrs.Troll said:
Aqui tengo el importador bueno nada mas que dura cargando eso fue el unico problema que tuve:
#!BPY # Copyright (c) 2007-2011 Randall Stevens # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ----------------------------------------------------------------------------- # # Version 0.0.1 # * Initial release # # Version 0.0.2 # * Fixed setting face mode to double sided # * Fixed mirroring the UV coordinates # * Fixed reading vertex influences # * Added setting material mode to texture face with alpha # # Version 0.0.3 # * Fixed importing textures in Microsoft Windows # # Version 0.0.4 # * Fixed armature edit bone matrix # * Added animation importing """ Name: 'CABAL (.ebm)...' Blender: 246 Group: 'Import' Tooltip: 'Import CABAL game (*.ebm) files' """ __author__ = 'Randall Stevens' __email__ = 'pstevens:cryptomail*org' __url__ = ('blender', 'elysiun', 'Project homepage, http://www.ragezone.com/') __version__ = '0.0.4' __bpydoc__ = """ \ This script imports CABAL game (*.ebm) files. """ import Blender import struct import tempfile import math import re EBM_BONE_NAMES = [] LEFT_TO_RIGHT = Blender.Mathutils.Matrix([-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 0.0, 1.0]) class MagicError(ValueError): pass def ebm_read_material(file_object): diffuse = struct.unpack('
como asi que te dur cargando??
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@IronMaiden said:
@Mrs.Troll said:
Aqui tengo el importador bueno nada mas que dura cargando eso fue el unico problema que tuve:
#!BPY # Copyright (c) 2007-2011 Randall Stevens # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # ----------------------------------------------------------------------------- # # Version 0.0.1 # * Initial release # # Version 0.0.2 # * Fixed setting face mode to double sided # * Fixed mirroring the UV coordinates # * Fixed reading vertex influences # * Added setting material mode to texture face with alpha # # Version 0.0.3 # * Fixed importing textures in Microsoft Windows # # Version 0.0.4 # * Fixed armature edit bone matrix # * Added animation importing """ Name: 'CABAL (.ebm)...' Blender: 246 Group: 'Import' Tooltip: 'Import CABAL game (*.ebm) files' """ __author__ = 'Randall Stevens' __email__ = 'pstevens:cryptomail*org' __url__ = ('blender', 'elysiun', 'Project homepage, http://www.ragezone.com/') __version__ = '0.0.4' __bpydoc__ = """ \ This script imports CABAL game (*.ebm) files. """ import Blender import struct import tempfile import math import re EBM_BONE_NAMES = [] LEFT_TO_RIGHT = Blender.Mathutils.Matrix([-1.0, 0.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 0.0, 1.0]) class MagicError(ValueError): pass def ebm_read_material(file_object): diffuse = struct.unpack('
como asi que te dur cargando??
Si te dura mucho la importación osea en recrear cada mesh y poligono