Como añado Un MSM

Topic created · 2 Mensajes · 950 Visitas
  • Bueno yo aun soi bastanteee!!! N00b en eso de implementar armaduras y armas en los clientes , y tambien enh implenmeentar todas las cosas, items etc
    Pero quiero saber como añadir un MSM

    Ej: quiero implenmentar las armaduras blancas del M2M
    Este es su MSM:
    ScriptType RaceDataScript

    BaseModelFileName "d:/ymir work/pc2/assassin/assassin_novice.GR2"

    Group HairData
    {
    PathName "d:/ymir Work/pc2/assassin/"

    HairDataCount 23
    Group HairData00
    {
    HairIndex 0
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01.dds"
    }
    Group HairData01
    {
    HairIndex 1
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01_white.dds"
    }
    Group HairData02
    {
    HairIndex 2
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01_gold.dds"
    }
    Group HairData03
    {
    HairIndex 3
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01_red.dds"
    }
    Group HairData04
    {
    HairIndex 4
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01_brown.dds"
    }
    Group HairData05
    {
    HairIndex 5
    Model "hair/hair_1_1.gr2"
    SourceSkin "hair/hair_1_1.dds"
    TargetSkin "assassin_hair_01_black.dds"
    }
    Group HairData06
    {
    HairIndex 2001
    Model "hair/hair_2_1.gr2"
    SourceSkin "hair/hair_2_1.dds"
    TargetSkin "hair/hair_2_1.dds"
    }
    Group HairData07
    {
    HairIndex 2002
    Model "hair/hair_2_1.gr2"
    SourceSkin "hair/hair_2_1.dds"
    TargetSkin "hair/hair_2_2.dds"
    }
    Group HairData08
    {
    HairIndex 2003
    Model "hair/hair_2_1.gr2"
    SourceSkin "hair/hair_2_1.dds"
    TargetSkin "hair/hair_2_3.dds"
    }
    Group HairData09
    {
    HairIndex 2004
    Model "hair/hair_2_1.gr2"
    SourceSkin "hair/hair_2_1.dds"
    TargetSkin "hair/hair_2_4.dds"
    }
    Group HairData10
    {
    HairIndex 2005
    Model "hair/hair_3_1.gr2"
    SourceSkin "hair/hair_3_1.dds"
    TargetSkin "hair/hair_3_1.dds"
    }
    Group HairData11
    {
    HairIndex 2006
    Model "hair/hair_3_1.gr2"
    SourceSkin "hair/hair_3_1.dds"
    TargetSkin "hair/hair_3_2.dds"
    }
    Group HairData12
    {
    HairIndex 2007
    Model "hair/hair_3_1.gr2"
    SourceSkin "hair/hair_3_1.dds"
    TargetSkin "hair/hair_3_3.dds"
    }
    Group HairData13
    {
    HairIndex 2008
    Model "hair/hair_3_1.gr2"
    SourceSkin "hair/hair_3_1.dds"
    TargetSkin "hair/hair_3_4.dds"
    }
    Group HairData14
    {
    HairIndex 2009
    Model "hair/hair_4_1.gr2"
    SourceSkin "hair/hair_4_1.dds"
    TargetSkin "hair/hair_4_1.dds"
    }
    Group HairData15
    {
    HairIndex 2010
    Model "hair/hair_4_1.gr2"
    SourceSkin "hair/hair_4_1.dds"
    TargetSkin "hair/hair_4_2.dds"
    }
    Group HairData16
    {
    HairIndex 2011
    Model "hair/hair_4_1.gr2"
    SourceSkin "hair/hair_4_1.dds"
    TargetSkin "hair/hair_4_3.dds"
    }
    Group HairData17
    {
    HairIndex 2012
    Model "hair/hair_4_1.gr2"
    SourceSkin "hair/hair_4_1.dds"
    TargetSkin "hair/hair_4_4.dds"
    }

    Group HairData18
    {
    HairIndex 2013
    Model "assasin.GR2"

    }
    Group HairData19
    {
    HairIndex 2014
    Model "hair/assassin_male_helmet.gr2"
    SourceSkin "hair/ninja_cap_color.dds"
    TargetSkin "hair/ninja_cap_color.dds"
    }
    Group HairData20
    {
    SpecialPath "d:/ymir work/halloween/"

    HairIndex 2015
    Model "assassin_male.gr2"
    SourceSkin "d:/ymir work/item/pumpkin_head.dds"
    TargetSkin "d:/ymir work/item/pumpkin_head.dds"
    }
    Group HairData21
    {
    SpecialPath "d:/ymir work/item/"

    HairIndex 2016
    Model "assassin_male_hair.gr2"
    SourceSkin "halloween_hut.dds"
    TargetSkin "halloween_hut.dds"
    }
    Group HairData22
    {
    SpecialPath "d:/ymir work/item/"

    HairIndex 2017
    Model "assassin_male_xmas_hat.gr2"
    SourceSkin "assassin_male_hair_3_1.dds"
    TargetSkin "assassin_male_hair_3_1.dds"
    }
    }

    Group ShapeData
    {
    PathName "d:/ymir Work/pc2/assassin/"

    ShapeDataCount 32

    Group ShapeData00
    {
    ShapeIndex 0

    Model "assassin_novice.GR2"
    SourceSkin "assassin_novice_red.dds"
    TargetSkin "assassin_novice_red.dds"
    }
    Group ShapeData01
    {
    ShapeIndex 1

    Model "assassin_novice.GR2"
    SourceSkin "assassin_novice_red.dds"
    TargetSkin "assassin_novice_green.dds"
    }
    Group ShapeData02
    {
    ShapeIndex 3
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_tanma.dds"
    }
    Group ShapeData03
    {
    ShapeIndex 4
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_geukseom.dds"
    }
    Group ShapeData04
    {
    ShapeIndex 5
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_dahong.dds"
    }
    Group ShapeData05
    {
    ShapeIndex 6
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_biyeong.DDS"
    }
    Group ShapeData06
    {
    ShapeIndex 7
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_yeongrin.DDS"
    }
    Group ShapeData07
    {
    ShapeIndex 8
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_jeoksal.DDS"
    }
    Group ShapeData08
    {
    ShapeIndex 9
    Model "assassin_yonga.GR2"
    SourceSkin "assassin_yonga.DDS"
    TargetSkin "assassin_yonga.DDS"
    }
    Group ShapeData09
    {
    ShapeIndex 10
    Model "assassin_yonga.GR2"
    SourceSkin "assassin_yonga.DDS"
    TargetSkin "assassin_salpung.DDS"
    }
    Group ShapeData10
    {
    ShapeIndex 11
    Model "assassin_bihyeon.GR2"
    SourceSkin "assassin_bihyeon.DDS"
    TargetSkin "assassin_bihyeon.DDS"
    }
    Group ShapeData11
    {
    SpecialPath "d:/ymir work/monster/wolf/"

    ShapeIndex 100
    Model "wolf.gr2"
    SourceSkin "wolf.dds"
    }
    Group ShapeData12
    {
    SpecialPath "d:/ymir work/monster/wild_boar/"

    ShapeIndex 101
    Model "wild_boar.gr2"
    SourceSkin "wild_boar.dds"
    }
    Group ShapeData13
    {
    SpecialPath "d:/ymir work/monster/bear/"

    ShapeIndex 102
    Model "bear.gr2"
    SourceSkin "bear.dds"
    }
    Group ShapeData14
    {
    SpecialPath "d:/ymir work/monster/tiger/"

    ShapeIndex 103
    Model "tiger.gr2"
    SourceSkin "tiger.dds"
    }
    Group ShapeData15
    {
    SpecialPath "d:/ymir work/pc2/assassin/"

    ShapeIndex 201
    Model "assassin_marry_01.GR2"
    SourceSkin "assassin_marry_01.dds"
    TargetSkin "assassin_marry_01.dds"
    }
    Group ShapeData16
    {
    ShapeIndex 12
    Model "assassin_4-1.GR2"
    SourceSkin "assassin_4-1.DDS"
    TargetSkin "assassin_4-1.DDS"
    }
    Group ShapeData17
    {
    ShapeIndex 24
    Model "assassin_lord.GR2"
    SourceSkin "assassin_queen01.dds"
    TargetSkin "assassin_queen01.dds"
    }
    Group ShapeData18
    {
    ShapeIndex 14
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_1-1_tanma_a.DDS"
    }
    Group ShapeData19
    {
    ShapeIndex 15
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_1-2_geukseom_a.DDS"
    }
    Group ShapeData20
    {
    ShapeIndex 16
    Model "assassin_tanma.GR2"
    SourceSkin "assassin_tanma.DDS"
    TargetSkin "assassin_1-3_dahong_a.DDS"
    }
    Group ShapeData21
    {
    ShapeIndex 17
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_2-1_biyeong_a.DDS"
    }
    Group ShapeData22
    {
    ShapeIndex 18
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_2-2_yeongrin_a.DDS"
    }
    Group ShapeData23
    {
    ShapeIndex 19
    Model "assassin_biyeong.GR2"
    SourceSkin "assassin_biyeong.DDS"
    TargetSkin "assassin_2-3_jeoksal_a.DDS"
    }
    Group ShapeData24
    {
    ShapeIndex 20
    Model "assassin_yonga.GR2"
    SourceSkin "assassin_yonga.DDS"
    TargetSkin "assassin_3-1_yonga_a.DDS"
    }
    Group ShapeData25
    {
    ShapeIndex 21
    Model "assassin_yonga.GR2"
    SourceSkin "assassin_yonga.DDS"
    TargetSkin "assassin_salpung_a.dds"
    }
    Group ShapeData26
    {
    ShapeIndex 25
    Model "assassin_lord.GR2"
    SourceSkin "assassin_queen01.dds"
    TargetSkin "assassin_queen02.dds"
    }
    Group ShapeData27
    {
    SpecialPath "d:/ymir work/pc2/assassin/"

    ShapeIndex 30
    Model "ninjamalem2m.GR2"
    SourceSkin "asassinmalem2m.dds"
    TargetSkin "asassinmalem2m.dds"
    }
    Group ShapeData28
    {
    ShapeIndex 31
    Model "assassin_4-1.GR2"
    SourceSkin "assassin_4-1.DDS"
    TargetSkin "assassinm2m_ffi.tga"
    }
    Group ShapeData29
    {
    SpecialPath "d:/ymir work/"

    ShapeIndex 32
    Model "pc2/assassin/ninjamalem2m.GR2"
    SourceSkin "pc2/assassin/asassinmalem2m.dds"
    TargetSkin "pc/m2mninjabig_ffi.dds"
    }
    Group ShapeData30
    {
    SpecialPath "d:/ymir work/pc2/"

    ShapeIndex 34
    Model "assassin/wuzninjamale1.GR2"
    SourceSkin "assassin/wu_zein_assassin_male.dds"
    TargetSkin "assassin/wu_zein_assassin_male.dds"
    }
    Group ShapeData31
    {
    SpecialPath "d:/ymir work/"

    ShapeIndex 35
    Model "pc2/assassin/santa_armour_assassin_male.GR2"
    SourceSkin "textures/xmas_armours/m2m_santa_claus.dds"
    TargetSkin "textures/xmas_armours/m2m_santa_claus.dds"
    }

    }

    Group AttachingData
    {
    AttachingDataCount 2

    Group AttachingData00
    {
    AttachingDataType 1

    isAttaching 0
    AttachingModelIndex 0
    AttachingBoneName "Bip01"

    CollisionType 1

    SphereDataCount 1
    Group SphereData00
    {
    Radius 40.000000
    Position 0.000000 0.000000 90.000000
    }
    }

    Group AttachingData01
    {
    AttachingDataType 1

    isAttaching 0
    AttachingModelIndex 0
    AttachingBoneName "Bip01"

    CollisionType 3

    SphereDataCount 1
    Group SphereData00
    {
    Radius 70.000000
    Position 0.000000 0.000000 90.000000
    }
    }
    }

    Quiero saber como se lo puedo añadir al Que trae en el cliente ya se cual ba en ninja, guerrero yo se en archivo ahy que pegar eso pero no se en que linea lo pego

    Espero su ayuda

  • **Respondan Urgente.... Perdon Por el Spam pero lo nesesito Urgentee!! **