[Guia]Crea Tu Npc Personalizado

Topic created · 10 Mensajes · 2851 Visitas
  • Puedes poner cual es el comando comando para teletransportar (EN NPCS) y como funciona lo de las coordenadas , seria muy util.. ;;)

  • Bueno esto es para lo q quieran crear su npc personalizado
    esto es mas para las sintaxis de los archivos

    Empezamos:

    Abrir su editor de texto (puede ser notepad o notepad++ xd) luego ir a File, y luego Save As.
    Ponerle como nombre: christmas_santa.start
    Then luego guardar o dale en save xd

    Ahora crearemos lo q seria el script del npc (los codigos q hacen las funciones del npc (Prestar mucha atencion a los espacios)
    say ( "Este es el texto q aparecera al clickear al NPC" )

    local s = select ( "opcion 1" , "opcion 2" ) Puedes ponerle cuantas opciones tu quieras

    if s == 1 then ( corre la primera opc ) (osea q si eligen la primera opc, correra esto)

    if s == 2 then ( corre la segunda opc ) (lo mismo q arriba xD)

    Luego de completar cada funcion y/o opcion, pones al final end

    Algunos ejemplo de funciones

    horse.is_dead () Mata al caballo al clickear la NPC (rara funcion xD)
    horse.is_mine Ni la menor idea xD
    horse.is_riding () te monta al caballo al darle click al npc
    horse.revive () Resusita al caballo muerto
    horse.ride () Te sube al caballo
    horse.set_level () Te pone lvl de caballo, por ejemplo: 30 = militar
    horse.summon () Aparece el caballo
    horse.unride () Te baja del caballo
    horse.unsummon () Guarda el caballo

    if pc. gold> = 250000 then
    pc. changegold (- 250,000)
    Esta funcion te quita 250,000 Yang

    pc. changegold (250,000)
    Esta funcion te da 250,000 Yang

    pc. give_item2 (value object)
    esta funcion te da cualquier objeto q se le ponga

    [ENTER]
    Si quieres q en la funcion (say) te imprima otra linea, usa [ENTER]

    else
    Usado cuando el personaje no cumple algun requisito
    Por ejemplo cuando no tiene yang

    Aquí os dejo tmbn todas las funciones que puede tener un NPC __give_char_priv ()
    addImage ()
    addmapsignal ()
    affect.add ()
    affect.remove ()
    affect.remove_bad ()
    affect.remove_good ()
    bool_to_str ()
    building.get_land_id ()
    building.get_land_info ()
    building.has_land ()
    building.set_land_owner ()
    char_log ()
    Chat ()
    clear_server_timer ()
    clearmapsignal ()
    clear timer ()
    cmdchat ()
    color ()
    complete_quest ()
    complete_quest_state ()
    confirm ()
    sys_log ()
    d.check_eliminated ()
    d.clear_regen ()
    d.count_monster ()
    d.exit ()
    d.exit_all ()
    d.exit_all_to_start_position ()
    d.get_kill_mob_count ()
    d.get_kill_stone_count ()
    d.get_map_index ()
    d.getf ()
    d.is_unique_dead ()
    d.is_use_potion ()
    d.join ()
    d.jump_all ()
    d.jump_all_local ()
    d.kill_unique ()
    d.new_jump ()
    d.new_jump_all ()
    d.purge ()
    d.purge_unique ()
    d.regen_file ()
    d.revived ()
    d.select ()
    d.set_dest ()
    d.set_exit_all_at_eliminate ()
    d.set_regen_file ()
    d.set_unique ()
    d.set_warp_at_eliminate ()
    d.setf ()
    d.spawn ()
    d.spawn_goto_mob ()
    d.spawn_group ()
    d.spawn_mob ()
    d.spawn_move_group ()
    d.spawn_move_unique ()
    d.spawn_name_mob ()
    d.spawn_stone_door ()
    d.spawn_unique ()
    d.spawn_wooden_door ()
    d.unique_get_hp_perc ()
    d.unique_set_def_grade ()
    d.unique_set_hp ()
    d.unique_set_maxhp ()
    delay ()
    find_npc_by_vnum ()
    find_pc_by_name ()
    find_pc_cond ()
    game.drop_item ()
    game.get_event_flag ()
    game.get_guild_name ()
    game.get_safebox_level ()
    game.get_warp_guild_war_list ()
    game.open_mall ()
    game.open_safebox ()
    game.request_make_guild ()
    game.set_event_flag ()
    game.set_safebox_level ()
    get_global_time ()
    get_locale ()
    get_server_timer_arg ()
    get_time ()
    guild.around_ranking_string ()
    guild.get_any_war ()
    guild.get_ladder_point ()
    guild.get_name ()
    guild.get_rank ()
    guild.get_reserve_war_table ()
    guild.get_warp_war_list ()
    guild.high_ranking_string ()
    guild.is_bet ()
    guild.is_war ()
    guild.level ()
    guild.name ()
    guild.war_bet ()
    guild.war_enter ()
    highscore.register ()
    highscore.show ()
    horse.advance ()
    horse.feed ()
    horse.get_grade ()
    horse.get_health ()
    horse.get_health_pct ()
    horse.get_hp ()
    horse.get_level ()
    horse.get_stamina ()
    horse.get_stamina_pct ()
    horse.is_dead ()
    horse.is_mine
    horse.is_riding ()
    horse.revive ()
    horse.ride ()
    horse.set_level ()
    horse.summon ()
    horse.unride ()
    horse.unsummon ()
    input ()
    is_test_server ()
    item.get_count ()
    item.get_level ()
    item.get_name ()
    item.get_refine_vnum ()
    item.get_size ()
    item.get_socket ()
    item.get_sub_type ()
    item.get_type ()
    item.get_value ()
    item.get_vnum ()
    item.has_flag ()
    item.next_refine_vnum ()
    item.remove ()
    item.set_socket ()
    item_name ()
    loop_timer ()
    makequestbutton ()
    marriage.divorce_time_check ()
    marriage.end_wedding ()
    marriage.engage_to ()
    marriage.find_married_vid ()
    marriage.get_married_time ()
    marriage.get_wedding_list ()
    marriage.join_wedding ()
    marriage.marry_to ()
    marriage.remove ()
    marriage.set_to_marriage ()
    marriage.warp_to_my_marriage_map ()
    marriage.wedding_dark ()
    marriage.wedding_snow ()
    marriage.wedding_music ()
    marriage.wedding_is_playing_music ()
    Math.floor ()
    Math.max ()
    math.mod ()
    Math.random ()
    member.chat ()
    member.clear_ready ()
    member.set_ready ()
    mob.spawn ()
    mob.spawn_group ()
    mob_name ()
    mob_vnum ()
    next_time_is_now ()
    next_time_set ()
    notice ()
    npc.dec_remain_hairdye_count ()
    npc.dec_remain_skill_book_count ()
    npc.get_empire ()
    npc.get_race ()
    npc.get_remain_hairdye_count ()
    npc.get_remain_skill_book_count ()
    npc.getrace ()
    npc.is_near ()
    npc.is_near_vid ()
    npc.is_pc ()
    npc.is_quest ()
    npc.kill ()
    npc.lock ()
    npc.open_shop ()
    npc.purge ()
    npc.unlock ()
    npc_get_job ()
    npc_is_same_empire ()
    npc_is_same_job ()
    number ()
    party.chat ()
    party.clear_ready ()
    party.get_max_level ()
    party.get_near_count ()
    party.getf ()
    party.is_leader ()
    party.is_party ()
    party.run_cinematic ()
    party.setf ()
    party.setqf ()
    party.show_cinematic ()
    party.syschat ()
    pc.aggregate_monster ()
    pc.change_alignment ()
    pc.change_gold ()
    pc.change_money ()
    pc.change_sp ()
    pc.changealignment ()
    pc.changegold ()
    pc.changemoney ()
    pc.clear_skill ()
    pc.clear_sub_skill ()
    pc.clear_one_skill ()
    pc.count_item ()
    pc.countitem ()
    pc.delqf ()
    pc.destroy_guild ()
    pc.enough_inventory ()
    pc.forget_my_attacker ()
    pc.get_armor ()
    pc.get_empire ()
    pc.get_equip_refine_level ()
    pc.get_exp ()
    pc.get_gold ()
    pc.get_horse_level ()
    pc.get_hp ()
    pc.get_job ()
    pc.get_leadership ()
    pc.get_level ()
    pc.get_local_x ()
    pc.get_local_y ()
    pc.get_map_index ()
    pc.get_max_hp ()
    pc.get_max_sp ()
    pc.get_name ()
    pc.get_next_exp ()
    pc.get_part ()
    pc.get_playtime ()
    pc.get_sex ()
    pc.get_skill_level ()
    pc.get_sp ()
    pc.get_start_location ()
    pc.get_vid ()
    pc.get_war_map ()
    pc.get_weapon ()
    pc.get_x ()
    pc.get_y ()
    pc.getarmor ()
    pc.getcurrentmapindex ()
    pc.getempire ()
    pc.getf ()
    pc.getgold ()
    pc.getguild ()
    pc.gethp ()
    pc.getleadership ()
    pc.getmaxhp ()
    pc.getmaxsp ()
    pc.getmoney ()
    pc.getname ()
    pc.getplaytime ()
    pc.getqf ()
    pc.get_skill_group ()
    pc.getsp ()
    pc.getweapon ()
    pc.getx ()
    pc.gety ()
    pc.give_exp ()
    pc.give_exp2 ()
    pc.give_exp_perc ()
    pc.give_gold ()
    pc.give_item ()
    pc.give_item2 ()
    pc.give_item_from_special_item_group ()
    pc.give_lotto ()
    pc.has_guild ()
    pc.has_master_skill ()
    pc.hasguild ()
    pc.have_map_scroll ()
    pc.have_pos_scroll ()
    pc.in_dungeon ()
    pc.is_guild_master ()
    pc.is_horse_alive ()
    pc.is_married ()
    pc.is_mount ()
    pc.is_polymorphed ()
    pc.isguildmaster ()
    pc.mount ()
    pc.pc_attract_ranger ()
    pc.polymorph ()
    pc.refine_equip ()
    pc.remove_from_guild ()
    pc.remove_item ()
    pc.remove_polymorph ()
    pc.removeitem ()
    pc.reset_point ()
    pc.revive_horse ()
    pc.select ()
    pc.set_part ()
    pc.set_warp_location ()
    pc.set_warp_location_local ()
    pc.setf ()
    pc.setqf ()
    pc.set_skill_group ()
    pc.set_skill_level ()
    pc.unmount ()
    pc.warp ()
    pc.warp_exit ()
    pc.warp_local ()
    pc.warp_to_guild_war_observer_position ()
    pc.is_clear_skill_group ()
    pc_find_skill_teacher_vid ()
    pc_find_square_guard_vid ()
    pc_get_exp_bonus ()
    pc_get_village_map_index ()
    pc_is_novice ()
    q.done ()
    q.getcurrentquestindex ()
    q.no_send ()
    q.set_clock ()
    q.set_clock_name ()
    q.set_clock_value ()
    q.set_counter ()
    q.set_counter_name ()
    q.set_counter_value ()
    q.set_icon ()
    q.set_quest_state ()
    q.set_state ()
    q.set_title ()
    q.set_title2 ()
    q.setstate ()
    q.start ()
    q.yield ()
    raw_script ()
    restart_quest ()
    say ()
    say_npc_name ()
    say_pc_name ()
    say_reward ()
    say_title ()
    say_item ()
    say_item_vnum ()
    select ()
    select_table ()
    clear_letter ()
    send_letter ()
    send_letter_ex ()
    server_loop_timer ()
    server_timer ()
    set_quest_state ()
    set_state ()
    setbgimage ()
    setcolor ()
    setleftimage ()
    setmapcenterposition ()
    setSkin ()
    setstate ()
    show_horse_menu ()
    skill_group_dialog ()
    syschat ()
    table.insert ()
    table.foreach ()
    table.foreachi ()
    table.getn ()
    table_get_random_item ()
    target.clear ()
    target.delete ()
    target.id ()
    target.npc ()
    target.pc ()
    target.pos ()
    target.vid ()
    test_chat ()
    time_hour_to_sec ()
    time_min_to_sec ()
    timer ()
    tonumber ()
    tostring ()
    type ()
    wait ()
    pc.is_engaged ()
    time_to_str ()
    string.format ()
    Math.ceil ()
    pc.is_gm ()
    pc.get_gm_level ()
    pc.get_alignment ()
    pc.get_real_alignment ()
    pc.learn_grand_master_skill ()
    pc.is_skill_book_no_delay ()
    pc.remove_skill_book_no_delay ()
    __get_empire_priv_string ()
    __give_empire_priv ()
    npc.get_guild ()
    pc.mining ()
    d.notice ()
    pc.ore_refine ()
    under_han ()
    d.kill_all ()
    d.setqf ()
    __get_guild_priv_string ()
    __give_guild_priv ()
    __get_guildid_byname ()
    item.get_id ()
    item.select ()
    select_item ()
    item.select_cell ()
    pc.diamond_refine ()
    __fish_real_refine_rod ()
    __refine_pick ()
    item.get_cell ()
    building.reconstruct ()
    arena.start_duel ()
    arena.get_duel_list ()
    arena.add_observer ()
    arena.is_in_arena ()
    BuildSkillList ()
    notice_all ()
    warp_all_to_village ()
    say_in_map ()
    goldbar.quest ()
    warp_all_in_map ()
    regen_in_map ()
    kill_all_in_map ()
    notice_in_map ()
    forked.decdeadcount ()
    forked.cleardeadcount ()
    forked.setdeadcount ()
    forked.initkillcount ()
    forked.inckillcount ()
    forked.initmobkillcount ()
    forked.incmobkillcount ()
    forked.getmobkillcount ()
    warp_all_except_my_empire_in_map ()
    warp_all_my_empire_in_map ()
    forked.initforked ()
    warp_to_village ()
    forked.getdeadcount ()
    forked.incbosskillcount ()
    forked.getbosskillcount ()
    forked.getsungziposx ()
    forked.getsungziposy ()
    forked.getpassstartposx ()
    forked.getpassstartposy ()
    forked.getsungzimapindex ()
    forked.getpassmapindex ()
    forked.getpassmapindexbyempire ()
    get_start_mapindex ()
    get_start_pos_X ()
    get_start_pos_Y ()
    forked.getsungzipath ()
    forked.getpasspath ()
    forked.getpasspathbyempire ()
    forked.isforkedmapindex ()
    forked.issungzimapindex ()
    warp_all_to_village_except_my_empire ()
    is_allow_map ()
    oh.candidacy_list ()
    oh.election ()
    oh.candidacy_name ()
    oh.candidacy ()
    oh.takemonarchmoney ()
    pc.teleport ()
    oh.isguildmaster ()
    oh.candidacycount ()
    affect.remove_hair ()
    affect.add_hair ()
    affect.add_collect ()
    affect.add_collect_point ()
    pc.get_premium_remain_sec ()
    oh.ismonarch ()
    oh.spawnmob ()
    oh.monarchbless ()
    oh.monarchpowerup ()
    oh.monarchdefenseup ()
    pc.send_block_mode ()
    command ( "command gm)
    oxevent.get_status ()
    oxevent.open ()
    oxevent.close ()
    oxevent.quiz ()
    oxevent.end_event ()
    oxevent.get_attender ()
    oxevent.give_item ()
    oxevent.end_event_force ()
    forked.getlevellimit ()
    mgmt.monarch_state ()
    mgmt.monarch_change_lord ()
    oh.frog_to_empire_money ()
    oh.spawnguard ()
    oh.info ()
    oh.transfer ()
    oh.warp ()
    pc.change_sex ()
    pc.change_empire ()
    pc.get_change_empire_count ()
    get_quest_state ()
    affect.remove_collect ()

  • You rock men esta dema buena !!! ahora voy a crearme mis npcs =P

  • Buen aporte xD sal2 (=.

  • Pero donde se tiene que poner ese archivo de texto??
    Como se pone?
    I qual es su ID luego??

    Perdon por las preguntas, pero es que no me sirve para crear nada sin esa informacion...

  • Cierto la verdad, pero como en este momento no puedo tener mi server al estar con Linux no te podría decir, de momento solo estoi trayendo guías de otras páginas sorry.

  • por casualidad no tienes mas comandos?

  • Dioooooos!! me sirvio de mucho!! Felicidades, una guia impresionante

  • Ya están todas las funciones

  • Impresionante recopilacion de codigos 😄