MSE y DDS - (Citación editada)

Topic created · 3 Posts · 931 Views
  • **En las mse encontraras en los comandos diferentes funciones.

    Las importantes son la forma en la que las dds se mueven, y eso lo denotas con las coordenadas cartesianas X, Y, Z

    Z es el top (Arriba)

    X es el right (Derecha)

    Y es el left down (Izquierda hacia abajo)

    Por ejemplo el** 10kwaesok.mse

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                0.005714 0.731959
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            {
                "kwaesok.dds"
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    BoundingSpherePosition 0.000000 0.000000 0.000000
    Aqui es donde te mencione:...X..........Y...........Z

    Tambien en este:

    0.000000 "MOVING_TYPE_DIRECT" 0.000000 -33.014465 134.313690
    0.192000 "MOVING_TYPE_DIRECT" 0.000000 -31.424591 -133.295105

    Notamos la direccion de movimiento de dicho archivo. Veras que basandonos en el sistema cartesiano usaremos tanto cifras positivas como negativas.

    Aqui te explicare esta parte:

        Group EmitterProperty
        {
            MaxEmissionCount        15         
      
    Y bueno, para saber nuestro archivo dds solo tendriamos que ver esta parte:  
      
    
                List TextureFiles
                {
                    "W_star.dds"
    
      
    **Falta mas por alli te dije algunas!  
      
    :D  
      
    Saludos!**  
      
    **_Info citada y editada para modificación para un cliente.   
      
    En construcción._**
  • no entendi muxo! xd! me lo explicarias mejor?? no es qe este mal explicado si no qe no entiendo
    xD

    Att: TITo !!

    Saludos!!!

  • Who esta buena la guia con esta guia podemos aser modificación de los brillos como queramos que se muevan.

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