MSE y DDS - (Citación editada)
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**En las mse encontraras en los comandos diferentes funciones.
Las importantes son la forma en la que las dds se mueven, y eso lo denotas con las coordenadas cartesianas X, Y, Z
Z es el top (Arriba)
X es el right (Derecha)
Y es el left down (Izquierda hacia abajo)
Por ejemplo el** 10kwaesok.mse
BoundingSphereRadius 200.000000 BoundingSpherePosition 0.000000 0.000000 0.000000 Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 11.853000 } Group EmitterProperty { MaxEmissionCount 2 CycleLength 1.000000 CycleLoopEnable 0 LoopCount 0 EmitterShape 0 EmitterAdvancedType 0 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 0.000000 } List TimeEventEmittingVelocity { 0.000000 0.000000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 2.000000 } List TimeEventSizeX { 0.000000 150.000000 } List TimeEventSizeY { 0.000000 150.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 3 RotationType 2 RotationSpeed 40.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 0 TexAniDelay 0.030000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.742268 } List TimeEventScaleY { 0.005714 0.731959 } List TimeEventColorRed { 0.000000 0.521569 } List TimeEventColorGreen { 0.000000 0.815686 } List TimeEventColorBlue { 0.000000 1.000000 } List TimeEventAlpha { 0.797436 0.600000 0.997436 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "kwaesok.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 12.716000 } Group EmitterProperty { MaxEmissionCount 2 CycleLength 0.100000 CycleLoopEnable 0 LoopCount 0 EmitterShape 0 EmitterAdvancedType 0 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 0.000000 } List TimeEventEmittingVelocity { 0.000000 0.000000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 0.180412 } List TimeEventSizeX { 0.000000 500.000000 } List TimeEventSizeY { 0.000000 500.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 3 RotationType 0 RotationSpeed 0.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 0 TexAniDelay 0.030000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.237113 0.982857 1.010309 } List TimeEventScaleY { 0.000000 0.268041 0.994286 0.989691 } List TimeEventColorRed { 0.000000 0.498039 } List TimeEventColorGreen { 0.000000 0.619608 } List TimeEventColorBlue { 0.000000 1.000000 } List TimeEventAlpha { 0.000000 1.000000 0.633333 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "w_ring.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 9.757000 } Group EmitterProperty { MaxEmissionCount 2 CycleLength 0.100000 CycleLoopEnable 0 LoopCount 0 EmitterShape 0 EmitterAdvancedType 0 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 0.000000 } List TimeEventEmittingVelocity { 0.000000 0.000000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 0.300000 } List TimeEventSizeX { 0.000000 150.000000 } List TimeEventSizeY { 0.000000 150.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 3 RotationType 0 RotationSpeed 0.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 0 TexAniDelay 0.030000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.977143 1.020619 } List TimeEventScaleY { 1.000000 1.000000 } List TimeEventColorRed { 0.000000 1.000000 } List TimeEventColorGreen { 0.000000 0.933333 } List TimeEventColorBlue { 0.000000 0.933333 } List TimeEventAlpha { 0.517949 1.000000 0.997436 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "white_sphere.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 25.000000 } Group EmitterProperty { MaxEmissionCount 2 CycleLength 1.000000 CycleLoopEnable 0 LoopCount 0 EmitterShape 0 EmitterAdvancedType 0 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 0.000000 } List TimeEventEmittingVelocity { 0.000000 0.000000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 2.000000 } List TimeEventSizeX { 0.000000 100.000000 } List TimeEventSizeY { 0.000000 100.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 3 RotationType 0 RotationSpeed 0.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 0 StretchEnable 0 TexAniType 0 TexAniDelay 0.030000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.742268 } List TimeEventScaleY { 0.005714 0.731959 } List TimeEventColorRed { 0.000000 1.000000 } List TimeEventColorGreen { 0.000000 1.000000 } List TimeEventColorBlue { 0.000000 1.000000 } List TimeEventAlpha { 0.810256 0.690000 0.997436 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "ho copy.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 1.117455 168.165558 } Group EmitterProperty { MaxEmissionCount 5 CycleLength 0.100000 CycleLoopEnable 0 LoopCount 0 EmitterShape 1 EmitterAdvancedType 0 EmittingRadius 10.000000 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 -38.659794 } List TimeEventEmittingVelocity { 0.000000 47.422680 } List TimeEventEmissionCountPerSecond { 0.000000 51.546391 } List TimeEventLifeTime { 0.000000 0.300000 } List TimeEventSizeX { 0.000000 64.000000 } List TimeEventSizeY { 0.000000 64.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 1 RotationType 0 RotationSpeed 0.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 1 TexAniType 0 TexAniDelay 0.030000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.659794 } List TimeEventScaleY { 0.000000 1.000000 } List TimeEventColorRed { 0.000000 1.000000 } List TimeEventColorGreen { 0.000000 1.000000 } List TimeEventColorBlue { 0.000000 1.000000 } List TimeEventAlpha { 0.000000 0.400000 1.000000 0.000000 } List TimeEventRotation { 0.000000 1000.000000 } List TextureFiles { "wind.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 -33.014465 134.313690 0.192000 "MOVING_TYPE_DIRECT" 0.000000 -31.424591 -133.295105 } Group EmitterProperty { MaxEmissionCount 15 CycleLength 0.200000 CycleLoopEnable 0 LoopCount 0 EmitterShape 1 EmitterAdvancedType 1 EmittingRadius 50.000000 EmitterEmitFromEdgeFlag 0 EmittingDirection 0.000000 0.000000 0.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 0.000000 } List TimeEventEmittingVelocity { 0.000000 0.100000 } List TimeEventEmissionCountPerSecond { 0.001143 175.257736 } List TimeEventLifeTime { 0.000000 0.231959 } List TimeEventSizeX { 0.000000 64.000000 } List TimeEventSizeY { 0.000000 64.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 1 RotationType 4 RotationSpeed 0.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 0 TexAniDelay 0.028000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.134021 } List TimeEventScaleY { 0.000000 0.092784 } List TimeEventColorRed { 0.000000 1.000000 } List TimeEventColorGreen { 0.000000 1.000000 } List TimeEventColorBlue { 0.000000 1.000000 } List TimeEventAlpha { 0.000000 1.000000 1.000000 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "W_star.dds" } } }
BoundingSpherePosition 0.000000 0.000000 0.000000
Aqui es donde te mencione:...X..........Y...........ZTambien en este:
0.000000 "MOVING_TYPE_DIRECT" 0.000000 -33.014465 134.313690
0.192000 "MOVING_TYPE_DIRECT" 0.000000 -31.424591 -133.295105Notamos la direccion de movimiento de dicho archivo. Veras que basandonos en el sistema cartesiano usaremos tanto cifras positivas como negativas.
Aqui te explicare esta parte:
Group EmitterProperty { MaxEmissionCount 15 Y bueno, para saber nuestro archivo dds solo tendriamos que ver esta parte: List TextureFiles { "W_star.dds" **Falta mas por alli te dije algunas! :D Saludos!** **_Info citada y editada para modificación para un cliente. En construcción._**
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no entendi muxo! xd! me lo explicarias mejor?? no es qe este mal explicado si no qe no entiendo
xDAtt: TITo !!
Saludos!!!
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Who esta buena la guia con esta guia podemos aser modificación de los brillos como queramos que se muevan.