@'Miguelito' said:
@Valenza Usa Vanilla Core de Metin2Dev, y creo que no son base invoice (no estoy seguro)
Usa el Vanilla Core Sí, La base es de Metin2Limit & Traducciones hechas a mano.
@'Miguelito' said:
@Valenza Usa Vanilla Core de Metin2Dev, y creo que no son base invoice (no estoy seguro)
Usa el Vanilla Core Sí, La base es de Metin2Limit & Traducciones hechas a mano.
Son Files .tar.gz , es decir, estan optimizados para dedicados. Existe alguna guia para cambiarlos a un .vdi pero tendrás que buscarla.
Iré traduciendo el post poco a poco conforme tenga menos pereza.
El cliente siendo 40k tiene protección de tal manera que no se va a poder usar hacks ni inyecciones ya que no son compatibles lol, el itemproto y mobproto estan encriptados de manera que la mayoria de la gente no sabe usarlas total... proteccion a tontos haha
@'mileitoor' said:
como se instala estos files ? son muchas carpetas el game.rar O.o no lo entiendo el que me pueda ayudar mandeme mp o agrege a skype camilo.cicconi
Te he agregado al skype.
Mientras aqui tienes el post de Nirvana que te enseña 100% bien explicado instalar un dedicado. (Pero está en inglés xD)
http://metin2dev.org/board/topic/72-freebsd-9-64-bit-metin2-install/
Server Files 2014 Con Game 40k De Vanilla & Cliente Compatible Español por MrMay.
Bueno gente, hoy vengo a traeros mis Files 2014 con un cliente compatible.
El post será cutre por pereza pero los files y cliente son los mejores que habreís visto hasta ahora :wiii:
Estos Server Files presentan:
NOTA: *REQUISITOS*= FreeBSD 9.0 o superior
Los files vienen con el CONFIG del server version check asique recomindo usar mi cliente ya que está configurado.
Descarga Server: [https://mega.co.nz/#!A9hVGAKA!DjgIWkDaayzdB5mWIHRalviZHOlt4_6qYPxdhJ4qaHU][0]
Descarga Cliente: [https://mega.co.nz/#!kpJxjLCS!QHx04EpL2uEDtRpzw_HK0gWFldL1HYODshMJYeXhSuY][1]
*Archivos son .tar.gz*
A continuación teneis en detalle de que son capáz estos files gracias a Vanilla, aunque en Inglés por pereza
*FEATURE LIST*
*New CONFIG-options*
MAX_LEVEL_STATUS: unsigned int
Forces a maximum level. If you level up higher than this, you'll receive no status points anymore.
MAX_STATUS: unsigned int
Sets a maximum of distributed status points. If you e. g. set it to 20, you can only raise your stat's by 20 each status.
SERVER_CHECK: 1/0
Checks if the client version and the server version are the same. If not, the server will send a message to the client and kick him out after a few seconds.
SERVER_VERSION: unsigned int
There you can set the version of your server for the SERVER_CHECK.
MAX_HT: unsigned int
It's the same option than MAX_STATUS but only for the con-attribute.
MAX_IQ: unsigned int
It's the same option than MAX_STATUS but only for the int-attribute.
MAX_ST: unsigned int
It's the same option than MAX_STATUS but only for the str-attribute.
MAX_DX: unsigned int
It's the same option than MAX_STATUS but only for the dex-attribute.
ATTR_ALWAYS_ADD: 1/0
If enabled you'll get 100% chance to add new attributes to you equipment.
ATTR_ALWAYS_5_ADD: 1/0
If enabled you'll get 100% chance to add new attributes to you equipment. Counts only for 5th Bonus (blessing marble).
ATTR_CHANGE_LIMIT: int
You can set a limit time to change your attributes again. It's changed to seconds (set it to 1 to let the users switch only once per second their attributes).
GUILD_MAX_LEVEL: int
Sets the maximum guild level. You can raise it up to 50 since the exp-table is extended to handle up to 50.
ITEM_OWNERSHIP_TIME: int
If you drop an item, this option sets how long the item will be flagged as yours.
MIN_ADDON_FKS: int
Sets the minimum ability bonus dmg you can have.
MAX_ADDON_FKS: int
Sets the maximum ability bonus dmg you can have.
MIN_ADDON_DSS: int
Sets the minimum normal hit bonus dmg you can have.
MIN_ADDON_DSS: int
Sets the maximum normal hit bonus dmg you can have.
SKILLBOOK_DELAY: int
Sets the time limit for reading a book (e. g. if you read skill books you'll have to wait x seconds until you can read the same skill book again).
SKILLBOOK_NEED_EXP: int
Sets the exp you need for reading a book.
SKILLBOOK_ALWAYS_BOOK: 1/0
Sets if every book will be handled as you'd have used a skillbook chance amplifier.
GOLD_DROP_TIME_INTERVAL: int
Sets how long you have to wait until you can drop gold again.
SEQUENCE_CHECK: 1/0
Enables a check if the sequence table is the same than the client's one.
SKILLBOOK_STEP_LEVELING: 1/0
Enables the need of more books for raising a skill (e. g. you need 2 books from m2 to m3).
RAISE_EMPIRE_PRICES: 1/0
Enables the raise of prices if you buy items in another empire.
HORSE_MAX_LEVEL: int
Sets the maximum level of your horse (you still need to write quests or something like that to allow players to achieve the higher horse-levels).
MARRIAGE_MAX_PERCENT: int
Sets the maximum allowed percent of love points. Warning! If love points > 100 it'd lead into bugs with breaking the marriage.
PC_MAX_MOVEMENT_SPEED: int
Sets the maximum movement speed for players.
PC_MAX_ATTACK_SPEED: int
Sets the maximum attack speed for players.
MOB_MAX_MOVEMENT_SPEED: int
Sets the maximum movement speed for mobs.
MOB_MAX_ATTACK_SPEED: int
Sets the maximum attack speed for mobs.
TAXES: int
From 0 to 100. Sets the % how much taxes you have to pay while shopping.
DYE_LEVEL: int
Sets how many levels you have to get after you can change your hair color again.
YANG_MAX: long long
Sets the maximum gold you can carry. You can change it up to 999.999.999.999 gold.
*New questfunctions*
item.get_attr_type(int index)
item.get_attr_value(int index)
item.set_attr(int ApplyType, int ApplyValue[, int index])
npc.get_level()
game.mysql_real_escape_string(string query)
game.mysql_query(string query)
game.mysql_update_query(string query)
pc.delayed_disconnect(int zeit)
pc.get_mount_vnum()
pc.set_level(int level)
pc.send_effect(int id)
*New quest trigger*
?
1
2
OnBuy (triggers on buying a item from players or npc's)
OnDie (triggers on dying)
full list of all allowed bonuses for skills:
MAX_HP
MAX_SP
HP_REGEN
SP_REGEN
BLOCK
HP
SP
ATT_GRADE
DEF_GRADE
MAGIC_ATT_GRADE
MAGIC_DEF_GRADE
BOW_DISTANCE
MOV_SPEED
ATT_SPEED
POISON_PCT
RESIST_RANGE
CASTING_SPEED
REFLECT_MELEE
ATT_BONUS
DEF_BONUS
RESIST_NORMAL
DODGE
KILL_HP_RECOVER
KILL_SP_RECOVER
HIT_HP_RECOVER
HIT_SP_RECOVER
CRITICAL
MANASHIELD
SKILL_DAMAGE_BONUS
NORMAL_HIT_DAMAGE_BONUS
HT
IQ
ST
DX
STUN_PCT
SLOW_PCT
PENETRATE_PCT
ATTBONUS_HUMAN
STEAL_HP
STEAL_SP
MANA_BURN_PCT
DAMAGE_SP_RECOVER
RESIST_SWORD
RESIST_TWOHAND
RESIST_DAGGER
RESIST_BELL
RESIST_FAN
RESIST_BOW
RESIST_FIRE
RESIST_ELEC
RESIST_MAGIC
RESIST_WIND
REFLECT_CURSE
POISON_REDUCE
EXP_DOUBLE_BONUS
GOLD_DOUBLE_BONUS
ITEM_DROP_BONUS
POTION_BONUS
IMMUNE_STUN
IMMUNE_SLOW
IMMUNE_FALL
CURSE_PCT
STA
ATTBONUS_WARRIOR
ATTBONUS_ASSASSIN
ATTBONUS_SURA
ATTBONUS_SHAMAN
ATTBONUS_MONSTER
MAX_HP_PCT
MAX_SP_PCT
SKILL_DEFEND_BONUS
NORMAL_HIT_DEFEND_BONUS
RESIST_WARRIOR
RESIST_ASSASSIN
RESIST_SURA
RESIST_SHAMAN
ENERGY
RESIST_CRITICAL
RESIST_PENETRATE
Quote
* Introduced the new Rev system. I'm now going to built up on revisions. Vanilla 2.2 has revision 51204
* C++ version changed to c++11
* Compiler changed to gcc48
* Bugfix: yang limit should work properly
* Bugfix: HP/MP won't be resetting on teleport if overflowing
* Bugfix: Many crashes fixed in cause of false formating arguments
* Bugfix: No guild war crash anymore
* Bugfix: Conversions made to bypass unsigned and signed comparisons
* Bugfix: internal IP fix; If there are errors left, just set the IP in your CONFIG
* Bugfix: Monarch system fixed in dbcache
* Bugfix: 6/7 attributes
* Bugfix: command_log works with every locale
* Bugfix putting things for 0 gold into shops works again
* Bugfix: reload q shouldn't crash anymore. Still NOT recommended but it'll print out errors if the questmanager does not respond
* Bugfix: The speedhack limits got retuned so you won't be teleported back anymore while riding
* Bugfix: You can now use stackable items and remove them with item.remove() without loosing the stacks. Skillbooks etc. will be handled this way too
* Feature: Dbcache can now start without txt-files
* Feature: If you're warped into a non-existing map or non-existing coordinates your coordinates will be resetted to map1 of your village; You won't need unstuckers anymore
* Feature: adminpage_ip set to localhost by default so it'll only listen to itself to prevent attackings from API tool. You can disable it with a
CONFIG-option.
New conf.txt options (refers to dbcache):
TXT_STARTUP = 0/1
1 = enabled. Disabled by default. Enable to boot with txt-files instead of sql
New CONFIG options:
Quote
package_enable: 0/1
1 = enabled. Disabled by default. Enable to use the package-feature.
log_level: 0/1/2
Sets the logging level. 0 means to logs will be entered in your database.
1 means that the most important tables (hack-logs for example) will be used
2 means that all logging tables will be used
new_test_server: 0/1
Protects your test-server so the gamecore will check if accounts are written into gmlist before granting them implementor-privileges.
new_gm_host_check: 1/0
Checks the gmhost and gmlist for the right ip before granting privileges. Disabled by default.
adminpage_enable: 1/0
Enables the adminpage-features. Disabled by default (say bye bye to API tools)
adminpage_no_localhost: 1/0
Disables the security feature which inserts localhost into your adminpage_ip so it'll only listen to localhost.
item_floor_time: int
Set the time how long a dropped item will be lying on the ground (by monsters)
item_ownership_time: int
Set the time how long a dropped item will be owned by a player (by monsters)
max_rank_points: long int
Set the maximum rank points
movement_speed: int
Set the initial movement speed for players.
belt_all_allow_items: 0/1
Allow Players to store every item in their belt inventory
attr_rare_enable: 0/1
Allow the using of rare attributes (6th and 7th attributes). Default: ON.
New quest-functions:
Quote
pet.is_mine()
\* Guild war with negative type will no longer crash the server
\* You can not bypass the level and yang limit when creating a guild anymore
\* Invisibility bug fixed
\* empire exploit fixed (empires \> 3 will always be handled as the third empire)
\* fixed yang-limit CONFIG option
\* fixed level-limit CONFIG option
\* rebuilt the complete source with edited tables so it won't cause bugs anymore
\* Fixed hp overflow: Now it's new size is long int which won't cause any overflow bugs anymore
\* Fixed yang overflow: Now yang won't overflow anymore. If you hit the limit your gold will automatically set down to the limit so it can't bug or go into negative values
\* Fixed SKILLBOOK\_STEP\_LEVELING. It'll now work as intended
\* Fixed level size to long so it may go higher than 255
\* Fixed ITEM\_DROP\_TIME. It'll now work as intended.
\* Fixed belt\_allow\_all\_items: It'll now work as intended.
\* Pet system now works again!
+ Added version info on startup
+ Added new CONFIG options:
GOLD\_DROP\_TIME: int
Sets the time how long dropped gold will lay on the ground until it's purged.
BELT\_FORCE\_SLOTS: int
Forces to open up the given amount of slots in your belt inventory. If this value is higher than the grade of your belt, it'll open the given amount of slots. If it's lower, the amount your belt provides will be used. For example: You set 10\. You've got a belt that opens 5 slots. 10 will be opened. Now you set 4 and still have the same belt. This time 5 slots will be opened. This does also work when no belts are weared. But be careful: Since there's also a clientside part the slots may appear to be locked but you can still put items into them
\#\#\# Changelog vanilla revision 54180 \#\#\#
Also known as version 2.4
\* stands for changes
+ stands for additional content or features
- stands for removed things
-\> general
[0]: https://mega.co.nz/#!A9hVGAKA!DjgIWkDaayzdB5mWIHRalviZHOlt4_6qYPxdhJ4qaHU
[1]: https://mega.co.nz/#!kpJxjLCS!QHx04EpL2uEDtRpzw_HK0gWFldL1HYODshMJYeXhSuY