Archivo uiachievement.py ?¿

Topic created · 4 Posts · 376 Views
  • **Hola, pues alguna vez postearon el sistema de logros, entonces este archivo ''uiachievement.py'' que debe estar en root me cierra el cliente, y no sé que es lo que pasa, algo debe estar malo, alguien me pasaría este archivo bien?, es para el sistema de logros.

    Igual dejo su info del archivo:
    **

    import ui
    import snd
    import systemSetting
    import net
    import chat
    import app
    import locale
    import chrmgr
    import uiWhisper
    import interfacemodule
    import time
    import wndMgr
    
    AchievementPoints = 0
    
    class AchievementDialog(ui.ScriptWindow):
    
    	def __init__(self):
    		ui.ScriptWindow.__init__(self)
    		self.__Load()
    		
    	def __del__(self):
    		ui.ScriptWindow.__del__(self)
    
    	def Destroy(self):
    		self.Hide()
    		return TRUE
    		
    	def __Load_LoadScript(self, fileName):
    		try:
    			pyScriptLoader = ui.PythonScriptLoader()
    			pyScriptLoader.LoadScriptFile(self, fileName)
    		except:
    			import exception
    			exception.Abort("AchievementDialog.__Load_LoadScript")
    
    	def __Load_BindObject(self):
    		try:
    			self.AchievementText = self.GetChild("Achievement_Text")
    			self.AchievementTextFiller = self.GetChild("Achievement_Filler")
    			self.AchievementCountText = self.GetChild("Count_Achievement_Text")
    			self.AchievementCountTextFiller = self.GetChild("Count_Filler")
    			self.AchievementPointsText = self.GetChild("Achievement_Points_Text")
    			self.AchievementInfoTextPage1 = self.GetChild("Achievement_Info_1")
    			self.AchievementInfoTextPage2 = self.GetChild("Achievement_Info_2")
    			self.AchievementInfoTextPage3 = self.GetChild("Achievement_Info_3")
    		except:
    			import exception
    			exception.Abort("AchievementDialog.__Load_BindObject")
    
    	def __Load(self):
    		self.__Load_LoadScript("uiscript/achievementboard.py")
    		self.__Load_BindObject()
    		width = wndMgr.GetScreenWidth()
    		height = wndMgr.GetScreenHeight()
    	
    	def Show(self, wahl, archivement):
    		global AchievementPoints
    		ui.ScriptWindow.Show(self)
    		if wahl == 1:
    			self.AchievementSetText(str(archivement))
    			self.WarteSchleife = WaitingDialog()
    			self.WarteSchleife.Open(3.0)
    			self.WarteSchleife.SAFE_SetTimeOverEvent(self.ShowAchievementPoints)
    		elif wahl == 2:
    			self.AchievementWindow(AchievementPoints)
    		
    	
    	def AchievementSetText(self, archivement):
    		global AchievementPoints
    		if archivement.find("_") != -1:
    			archivement = archivement.replace('_', ' ')
    		if archivement.find("%") != -1:
    			AchievementSplit = archivement.split("%")
    			archivement = AchievementSplit[0]
    			AchievementPoints = AchievementSplit[1]
    		if archivement.find("#") != -1:
    			Splittext = archivement.split("#")
    			Achievement = Splittext[0]
    			Count = Splittext[1]
    			self.AchievementText.SetText(str(Achievement))
    			self.AchievementCountText.SetText(str(Count))
    		else:
    			self.AchievementText.SetText(str(archivement))
    			self.AchievementCountTextFiller.SetText("Herzlichen Glückwunsch.")
    			self.AchievementCountText.SetText("")
    		self.AchievementPointsText.SetText("")
    		self.AchievementInfoTextPage1.SetText("")
    		self.AchievementInfoTextPage2.SetText("")
    		self.AchievementInfoTextPage3.SetText("")
    	
    	def ShowAchievementPoints(self):
    		global AchievementPoints
    		self.AchievementTextFiller.SetText("Deine Achievement-Points")
    		self.AchievementText.SetText("")
    		self.AchievementPointsText.SetText("steigen auf:")
    		self.AchievementCountTextFiller.SetText("")
    		self.AchievementCountText.SetText(str(AchievementPoints))
    		self.WarteSchleife = WaitingDialog()
    		self.WarteSchleife.Open(3.0)
    		self.WarteSchleife.SAFE_SetTimeOverEvent(self.Information)
    		
    	def Information(self):
    		self.AchievementTextFiller.SetText("")
    		self.AchievementText.SetText("")
    		self.AchievementPointsText.SetText("")
    		self.AchievementCountTextFiller.SetText("")
    		self.AchievementCountText.SetText("")
    		self.AchievementInfoTextPage1.SetText("Du kannst deine Points")
    		self.AchievementInfoTextPage2.SetText("im Achievement-Shop")
    		self.AchievementInfoTextPage3.SetText("eintauschen")
    		self.WarteSchleife = WaitingDialog()
    		self.WarteSchleife.Open(2.5)
    		self.WarteSchleife.SAFE_SetTimeOverEvent(self.Close)
    		
    	def AchievementWindow(self, points):
    		self.AchievementTextFiller.SetText("Deine Achievement-Points")
    		self.AchievementText.SetText("")
    		self.AchievementPointsText.SetText("   betragen:")
    		self.AchievementCountTextFiller.SetText("")
    		self.AchievementCountText.SetText(str(points))
    		self.WarteSchleife = WaitingDialog()
    		self.WarteSchleife.Open(3.0)
    		self.WarteSchleife.SAFE_SetTimeOverEvent(self.Information)
    		
    	def Close(self):
    		self.Hide()
    		return TRUE
    		
    	def OnPressEscapeKey(self):
    		self.Hide()
    		return TRUE
    
    class WaitingDialog(ui.ScriptWindow):
    
    	def __init__(self):
    		ui.ScriptWindow.__init__(self)
    		self.__LoadDialog()
    		self.eventTimeOver = lambda *arg: None
    		self.eventExit = lambda *arg: None
    
    	def __del__(self):
    		ui.ScriptWindow.__del__(self)
    
    	def __LoadDialog(self):
    		try:
    			PythonScriptLoader = ui.PythonScriptLoader()
    			PythonScriptLoader.LoadScriptFile(self, "UIScript/WarteSchleife.py")
    
    		except:
    			import exception
    			exception.Abort("WaitingDialog.LoadDialog.BindObject")
    
    	def Open(self, waitTime):
    		curTime = time.clock()
    		self.endTime = curTime + waitTime
    
    		self.Show()		
    
    	def Close(self):
    		self.Hide()
    
    	def Destroy(self):
    		self.Hide()
    
    	def SAFE_SetTimeOverEvent(self, event):
    		self.eventTimeOver = ui.__mem_func__(event)
    
    	def SAFE_SetExitEvent(self, event):
    		self.eventExit = ui.__mem_func__(event)
    		
    	def OnUpdate(self):
    		lastTime = max(0, self.endTime - time.clock())
    		if 0 == lastTime:
    			self.Close()
    			self.eventTimeOver()
    		else:
    			return
    		
    	def OnPressExitKey(self):
    		self.Close()
    		return TRUE
  • PS NOS ABRIA DECIR CONETACTE CON NICWAR Y POR K CERRARON EL POST ???

  • @cucullo said:

    PS NOS ABRIA DECIR CONETACTE CON NICWAR Y POR K CERRARON EL POST ???

    Ni idea no sé por qué el cerro el post, mejor dicho quitó la información, igual le preguntaré xD

  • me dijo que por cosas personales por k criticaban en ves de aportar
    creo xD

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