Bueno yo aun soi bastanteee!!! N00b en eso de implementar armaduras y armas en los clientes , y tambien enh implenmeentar todas las cosas, items etc
Pero quiero saber como añadir un MSM
Ej: quiero implenmentar las armaduras blancas del M2M
Este es su MSM:
ScriptType RaceDataScript
BaseModelFileName "d:/ymir work/pc2/assassin/assassin_novice.GR2"
Group HairData
{
PathName "d:/ymir Work/pc2/assassin/"
HairDataCount 23
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "assassin_hair_01_black.dds"
}
Group HairData06
{
HairIndex 2001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 2002
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_2.dds"
}
Group HairData08
{
HairIndex 2003
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_3.dds"
}
Group HairData09
{
HairIndex 2004
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_4.dds"
}
Group HairData10
{
HairIndex 2005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
}
Group HairData11
{
HairIndex 2006
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_2.dds"
}
Group HairData12
{
HairIndex 2007
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_3.dds"
}
Group HairData13
{
HairIndex 2008
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_4.dds"
}
Group HairData14
{
HairIndex 2009
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_1.dds"
}
Group HairData15
{
HairIndex 2010
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_2.dds"
}
Group HairData16
{
HairIndex 2011
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_3.dds"
}
Group HairData17
{
HairIndex 2012
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_4.dds"
}
Group HairData18
{
HairIndex 2013
Model "assasin.GR2"
}
Group HairData19
{
HairIndex 2014
Model "hair/assassin_male_helmet.gr2"
SourceSkin "hair/ninja_cap_color.dds"
TargetSkin "hair/ninja_cap_color.dds"
}
Group HairData20
{
SpecialPath "d:/ymir work/halloween/"
HairIndex 2015
Model "assassin_male.gr2"
SourceSkin "d:/ymir work/item/pumpkin_head.dds"
TargetSkin "d:/ymir work/item/pumpkin_head.dds"
}
Group HairData21
{
SpecialPath "d:/ymir work/item/"
HairIndex 2016
Model "assassin_male_hair.gr2"
SourceSkin "halloween_hut.dds"
TargetSkin "halloween_hut.dds"
}
Group HairData22
{
SpecialPath "d:/ymir work/item/"
HairIndex 2017
Model "assassin_male_xmas_hat.gr2"
SourceSkin "assassin_male_hair_3_1.dds"
TargetSkin "assassin_male_hair_3_1.dds"
}
}
Group ShapeData
{
PathName "d:/ymir Work/pc2/assassin/"
ShapeDataCount 32
Group ShapeData00
{
ShapeIndex 0
Model "assassin_novice.GR2"
SourceSkin "assassin_novice_red.dds"
TargetSkin "assassin_novice_red.dds"
}
Group ShapeData01
{
ShapeIndex 1
Model "assassin_novice.GR2"
SourceSkin "assassin_novice_red.dds"
TargetSkin "assassin_novice_green.dds"
}
Group ShapeData02
{
ShapeIndex 3
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_tanma.dds"
}
Group ShapeData03
{
ShapeIndex 4
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_geukseom.dds"
}
Group ShapeData04
{
ShapeIndex 5
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_dahong.dds"
}
Group ShapeData05
{
ShapeIndex 6
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_biyeong.DDS"
}
Group ShapeData06
{
ShapeIndex 7
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_yeongrin.DDS"
}
Group ShapeData07
{
ShapeIndex 8
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_jeoksal.DDS"
}
Group ShapeData08
{
ShapeIndex 9
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_yonga.DDS"
}
Group ShapeData09
{
ShapeIndex 10
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_salpung.DDS"
}
Group ShapeData10
{
ShapeIndex 11
Model "assassin_bihyeon.GR2"
SourceSkin "assassin_bihyeon.DDS"
TargetSkin "assassin_bihyeon.DDS"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"
ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"
ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"
ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"
ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir work/pc2/assassin/"
ShapeIndex 201
Model "assassin_marry_01.GR2"
SourceSkin "assassin_marry_01.dds"
TargetSkin "assassin_marry_01.dds"
}
Group ShapeData16
{
ShapeIndex 12
Model "assassin_4-1.GR2"
SourceSkin "assassin_4-1.DDS"
TargetSkin "assassin_4-1.DDS"
}
Group ShapeData17
{
ShapeIndex 24
Model "assassin_lord.GR2"
SourceSkin "assassin_queen01.dds"
TargetSkin "assassin_queen01.dds"
}
Group ShapeData18
{
ShapeIndex 14
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_1-1_tanma_a.DDS"
}
Group ShapeData19
{
ShapeIndex 15
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_1-2_geukseom_a.DDS"
}
Group ShapeData20
{
ShapeIndex 16
Model "assassin_tanma.GR2"
SourceSkin "assassin_tanma.DDS"
TargetSkin "assassin_1-3_dahong_a.DDS"
}
Group ShapeData21
{
ShapeIndex 17
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-1_biyeong_a.DDS"
}
Group ShapeData22
{
ShapeIndex 18
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-2_yeongrin_a.DDS"
}
Group ShapeData23
{
ShapeIndex 19
Model "assassin_biyeong.GR2"
SourceSkin "assassin_biyeong.DDS"
TargetSkin "assassin_2-3_jeoksal_a.DDS"
}
Group ShapeData24
{
ShapeIndex 20
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_3-1_yonga_a.DDS"
}
Group ShapeData25
{
ShapeIndex 21
Model "assassin_yonga.GR2"
SourceSkin "assassin_yonga.DDS"
TargetSkin "assassin_salpung_a.dds"
}
Group ShapeData26
{
ShapeIndex 25
Model "assassin_lord.GR2"
SourceSkin "assassin_queen01.dds"
TargetSkin "assassin_queen02.dds"
}
Group ShapeData27
{
SpecialPath "d:/ymir work/pc2/assassin/"
ShapeIndex 30
Model "ninjamalem2m.GR2"
SourceSkin "asassinmalem2m.dds"
TargetSkin "asassinmalem2m.dds"
}
Group ShapeData28
{
ShapeIndex 31
Model "assassin_4-1.GR2"
SourceSkin "assassin_4-1.DDS"
TargetSkin "assassinm2m_ffi.tga"
}
Group ShapeData29
{
SpecialPath "d:/ymir work/"
ShapeIndex 32
Model "pc2/assassin/ninjamalem2m.GR2"
SourceSkin "pc2/assassin/asassinmalem2m.dds"
TargetSkin "pc/m2mninjabig_ffi.dds"
}
Group ShapeData30
{
SpecialPath "d:/ymir work/pc2/"
ShapeIndex 34
Model "assassin/wuzninjamale1.GR2"
SourceSkin "assassin/wu_zein_assassin_male.dds"
TargetSkin "assassin/wu_zein_assassin_male.dds"
}
Group ShapeData31
{
SpecialPath "d:/ymir work/"
ShapeIndex 35
Model "pc2/assassin/santa_armour_assassin_male.GR2"
SourceSkin "textures/xmas_armours/m2m_santa_claus.dds"
TargetSkin "textures/xmas_armours/m2m_santa_claus.dds"
}
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 90.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 90.000000
}
}
}
Quiero saber como se lo puedo añadir al Que trae en el cliente ya se cual ba en ninja, guerrero yo se en archivo ahy que pegar eso pero no se en que linea lo pego
Espero su ayuda