Aqui tengo el importador bueno nada mas que dura cargando eso fue el unico problema que tuve:
#!BPY
# Copyright (c) 2007-2011 Randall Stevens
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# -----------------------------------------------------------------------------
#
# Version 0.0.1
# * Initial release
#
# Version 0.0.2
# * Fixed setting face mode to double sided
# * Fixed mirroring the UV coordinates
# * Fixed reading vertex influences
# * Added setting material mode to texture face with alpha
#
# Version 0.0.3
# * Fixed importing textures in Microsoft Windows
#
# Version 0.0.4
# * Fixed armature edit bone matrix
# * Added animation importing
"""
Name: 'CABAL (.ebm)...'
Blender: 246
Group: 'Import'
Tooltip: 'Import CABAL game (*.ebm) files'
"""
__author__ = 'Randall Stevens'
__email__ = 'pstevens:cryptomail*org'
__url__ = ('blender', 'elysiun', 'Project homepage, http://www.ragezone.com/')
__version__ = '0.0.4'
__bpydoc__ = """ \
This script imports CABAL game (*.ebm) files.
"""
import Blender
import struct
import tempfile
import math
import re
EBM_BONE_NAMES = []
LEFT_TO_RIGHT = Blender.Mathutils.Matrix([-1.0, 0.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 0.0, 1.0])
class MagicError(ValueError):
pass
def ebm_read_material(file_object):
diffuse = struct.unpack('