**Por cierto jacobo, en las mse encontraras en los comandos diferentes funciones.
Las importantes son la forma en la que las dds se mueven, y eso lo denotas con las coordenadas cartesianas X, Y, Z
Z es el top (Arriba)
X es el right (Derecha)
Y es el left down (Izquierda hacia abajo)
Por ejemplo el** 10kwaesok.mse
BoundingSphereRadius 200.000000
BoundingSpherePosition 0.000000 0.000000 0.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 11.853000
}
Group EmitterProperty
{
MaxEmissionCount 2
CycleLength 1.000000
CycleLoopEnable 0
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.000000
}
List TimeEventSizeX
{
0.000000 150.000000
}
List TimeEventSizeY
{
0.000000 150.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 3
RotationType 2
RotationSpeed 40.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.742268
}
List TimeEventScaleY
{
0.005714 0.731959
}
List TimeEventColorRed
{
0.000000 0.521569
}
List TimeEventColorGreen
{
0.000000 0.815686
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.797436 0.600000
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"kwaesok.dds"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 12.716000
}
Group EmitterProperty
{
MaxEmissionCount 2
CycleLength 0.100000
CycleLoopEnable 0
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 0.180412
}
List TimeEventSizeX
{
0.000000 500.000000
}
List TimeEventSizeY
{
0.000000 500.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 3
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.237113
0.982857 1.010309
}
List TimeEventScaleY
{
0.000000 0.268041
0.994286 0.989691
}
List TimeEventColorRed
{
0.000000 0.498039
}
List TimeEventColorGreen
{
0.000000 0.619608
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 1.000000
0.633333 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"w_ring.dds"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 9.757000
}
Group EmitterProperty
{
MaxEmissionCount 2
CycleLength 0.100000
CycleLoopEnable 0
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 0.300000
}
List TimeEventSizeX
{
0.000000 150.000000
}
List TimeEventSizeY
{
0.000000 150.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 3
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.977143 1.020619
}
List TimeEventScaleY
{
1.000000 1.000000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 0.933333
}
List TimeEventColorBlue
{
0.000000 0.933333
}
List TimeEventAlpha
{
0.517949 1.000000
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"white_sphere.dds"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 25.000000
}
Group EmitterProperty
{
MaxEmissionCount 2
CycleLength 1.000000
CycleLoopEnable 0
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.000000
}
List TimeEventSizeX
{
0.000000 100.000000
}
List TimeEventSizeY
{
0.000000 100.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 3
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 0
StretchEnable 0
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.742268
}
List TimeEventScaleY
{
0.005714 0.731959
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.810256 0.690000
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ho copy.dds"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 1.117455 168.165558
}
Group EmitterProperty
{
MaxEmissionCount 5
CycleLength 0.100000
CycleLoopEnable 0
LoopCount 0
EmitterShape 1
EmitterAdvancedType 0
EmittingRadius 10.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 -38.659794
}
List TimeEventEmittingVelocity
{
0.000000 47.422680
}
List TimeEventEmissionCountPerSecond
{
0.000000 51.546391
}
List TimeEventLifeTime
{
0.000000 0.300000
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 1
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.659794
}
List TimeEventScaleY
{
0.000000 1.000000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.400000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 1000.000000
}
List TextureFiles
{
"wind.dds"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 -33.014465 134.313690
0.192000 "MOVING_TYPE_DIRECT" 0.000000 -31.424591 -133.295105
}
Group EmitterProperty
{
MaxEmissionCount 15
CycleLength 0.200000
CycleLoopEnable 0
LoopCount 0
EmitterShape 1
EmitterAdvancedType 1
EmittingRadius 50.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.100000
}
List TimeEventEmissionCountPerSecond
{
0.001143 175.257736
}
List TimeEventLifeTime
{
0.000000 0.231959
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 4
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.028000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.134021
}
List TimeEventScaleY
{
0.000000 0.092784
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"W_star.dds"
}
}
}
BoundingSpherePosition 0.000000 0.000000 0.000000
Aqui es donde te mencione:...X..........Y...........Z
Tambien en este:
0.000000 "MOVING_TYPE_DIRECT" 0.000000 -33.014465 134.313690
0.192000 "MOVING_TYPE_DIRECT" 0.000000 -31.424591 -133.295105
Notamos la direccion de movimiento de dicho archivo. Veras que basandonos en el sistema cartesiano usaremos tanto cifras positivas como negativas.
Aqui te explicare esta parte:
Group EmitterProperty
{
MaxEmissionCount 15
Y bueno, para saber nuestro archivo dds solo tendriamos que ver esta parte:
List TextureFiles
{
"W_star.dds"
**Falta mas por alli te dije algunas!
:D
Saludos!**